-hawk666
How does -hawk666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.23 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 3 kills in 5.5% of rounds and so well above the average (4.2%).
Utility and deaths
Strength0.52 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.21. Last 3 months: 1.18 (at the start 1.21). Well above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 88.6. Last 3 months: 86.8 (at the start 88.6). Clearly above the average (81.1).
Share of headshot kills
Best month: September 2026 with 45%. Last 3 months: 42% (at the start 44%). Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 50%. Last 3 months unchanged at 49%. Just below the average (50%).
Best month: October 2026 with 2,846. Last 3 months: 2,615 (at the start 2,418).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 238 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-hawk666 loses the most ELO on Ancient: −180 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 3.63 · Mirage
- Most kills in a match: 45 · Mirage
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 238 matchesCompared with players on the same level who have at least 15 matches on the map.
How -hawk666 plays
Across 238 matches -hawk666 averages K/R 0.83, ADR 87.4 and a rating of 1.19. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 43% headshots. The strongest map is Anubis with a 58% win rate in 31 matches. In 130 of 238 matches the rating was 1.10 or higher (55%), in 52 it was below 0.90. In 156 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: July 2026 at 1.21. -hawk666 loses the most ELO on Ancient (−180 ELO, win rate 50%). Things go best on Dust 2 (+60 ELO, win rate 51%). Match no. 2 of the day goes best: 57% win rate, −30 ELO. Improved over the last three months: ELO +197. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.18, ADR at 86.8, Win rate at 49%. Last 30 days: 154 matches, win rate 50%, net ELO −182.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.