-hape
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (51%).
Clutch
Average31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.78 K/D and so well below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.1% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: June 2026 with 0.69.
Rating, 1.00 is an average match
Best month: June 2026 with 0.96.
Damage per round (ADR)
Best month: June 2026 with 75.7.
Share of headshot kills
Best month: August 2026 with 47%.
Matches won (win rate)
Best month: October 2026 with 61%.
Best month: October 2026 with 2,230.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 1.72 · Dust 2
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How -hape plays
Across 130 matches -hape averages K/R 0.57, ADR 67.3 and a rating of 0.81. Most room to improve: Rating at 0.81, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.6 kills per match with 45% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 19 of 130 matches the rating was 1.10 or higher (15%), in 81 it was below 0.90. In 119 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 0.96. Things go best on Mirage (+54 ELO, win rate 62%). From match no. 5 of the day on, things go best: 64% win rate, −22 ELO. Last 30 days: 55 matches, win rate 58%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.