-handstone

Kazakhstan
On FACEIT since 2024 186 matches tracked 48 matches in 30 days
Last updated:

How does -handstone play?

Rating 1.04 K/R 0.75 ADR 82.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 8%−4 pp · Ø 12% better than 43%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.8
Knife kills 5 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 23%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 73%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 4 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether -handstone is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 186 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
76 matches · 37% win rate
On Mirage −4 ELO
58 matches · 53% win rate
Between 18:00 and 24:00 +49 ELO, win rate 46%
On Sundays −25 ELO, win rate 41%

-handstone loses the most ELO from match 5 of the day: −28 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 55%
0.73 better than 43%
79.6 better than 43%
1.01 better than 41%
48% of 267 duels better than 31%
39% of 36 situations better than 55%
Ancient48
52% right on the average
0.78 better than 67%
88.2 better than 81%
1.10 better than 72%
56% of 227 duels better than 73%
44% of 39 situations better than 67%
Anubis32
53% right on the average
0.79 better than 71%
85.6 better than 74%
1.10 better than 71%
55% of 141 duels better than 69%
28% of 18 situations better than 24%
Dust 220
30% better than 2%
0.65 better than 10%
70.6 better than 6%
0.86 better than 4%
42% of 81 duels better than 9%
38% of 8 situations right on the average
Nuke14
50% -
0.77 -
84.3 -
1.04-
51% of 76 duels -
40% of 10 situations -
Cache9
67% -
0.75 -
78.7 -
1.04-
60% of 45 duels -
25% of 8 situations -
Inferno5
60% -
0.66 -
73.9 -
0.98-
50% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -handstone plays

Across 186 matches -handstone averages K/R 0.75, ADR 82.1 and a rating of 1.04. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · all ELO ranges players. Averages 16.1 kills per match with 45% headshots. The strongest map is Anubis with a 53% win rate in 32 matches. In 82 of 186 matches the rating was 1.10 or higher (44%), in 68 it was below 0.90. In 165 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. -handstone loses the most ELO from match 5 of the day (−28 ELO, win rate 37%). Things go best in match 4 of the day (±0 ELO, win rate 70%). Match no. 2 of the day goes best: 76% win rate, −7 ELO. Last 30 days: 48 matches, win rate 56%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.