-hULKED
How does -hULKED play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average45% headshots and so clearly below the average (48%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average30% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02.
Damage per round (ADR)
Best month: August 2026 with 76.3. Last 3 months: 74.2 (at the start 73.6). Clearly below the average (79.4).
Share of headshot kills
Best month: June 2026 with 46%. Last 3 months: 45% (at the start 46%). Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 49% (at the start 38%). Right on the average (49%).
Best month: October 2026 with 2,000.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-hULKED loses the most ELO on Mirage: −59 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.81 · Dust 2
- Most kills in a match: 35 · Dust 2
- Longest win streak: 5 wins in a row · Cache
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How -hULKED plays
Across 151 matches -hULKED averages K/R 0.71 and ADR 74.1; the rating across the 130 rated matches is 1.00. Biggest strength: Opening duels won at 55%, better than 84% of level 9 players. Most room to improve: Damage per round (ADR) at 74.1, better than only 15% of level 9 players. Averages 15.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 68% win rate in 25 matches. In 44 of 130 matches the rating was 1.10 or higher (34%), in 46 it was below 0.90. In 130 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. -hULKED loses the most ELO on Mirage (−59 ELO, win rate 45%). Things go best on Inferno (+61 ELO, win rate 35%). Match no. 2 of the day goes best: 55% win rate, −32 ELO. Improved over the last three months: Win rate +11 pp. Unchanged in recent months: K/R at 0.71, ADR at 74.2, Headshots at 45%. Last 30 days: 49 matches, win rate 53%, net ELO −93.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.