-h0rensyy
How does -h0rensyy play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength77% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.89 K/D and so slightly below the average (0.97).
Impact
AverageExactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.71).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 71.9 (at the start 75.4). Clearly below the average (78.5).
Share of headshot kills
Last 3 months: 41% (at the start 49%). Well below the average (48%).
Matches won (win rate)
Last 3 months: 57% (at the start 48%). Well above the average (46%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 42 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.20 · Mirage
- Most kills in a match: 26 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How -h0rensyy plays
Across 42 matches -h0rensyy averages K/R 0.65 and ADR 73.6; the rating across the 21 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 77%, better than 99% of level 8 players. Most room to improve: Rating at 0.90, better than only 11% of level 8 players. Averages 14.5 kills per match with 45% headshots. In 4 of 21 matches the rating was 1.10 or higher (19%), in 9 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.65, ADR at 71.9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.