-gxflyyy

Ukraine
294 matches tracked 101 matches in 30 days
Last updated:

How does -gxflyyy play?

Rating 1.04 (from 273 matches) K/R 0.75 ADR 78.4 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 15%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.09+0.10 · Ø 0.99 better than 81%
Pistol kills per match 2.7
Knife kills 2 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 88%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 30x 4K, 3 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.11, Headshots +5 pp, Win rate +4 pp, ELO +257
= Stayed the same
K/R at 0.74, ADR at 77.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −91 ELO
34 matches · 44% win rate
On Inferno −33 ELO
39 matches · 56% win rate
Between 18:00 and 24:00 +3 ELO, win rate 42%
On Tuesdays −59 ELO, win rate 45%

-gxflyyy loses the most ELO in match 4 of the day: −91 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Inferno
  2. Longest win streak: 10 wins in a row · Nuke
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
44% better than 27%
0.77 better than 70%
79.8 better than 51%
1.08 better than 73%
54% of 333 duels better than 72%
35% of 75 situations better than 41%
Dust 281
54% better than 63%
0.74 better than 58%
77.4 better than 37%
1.03 better than 58%
54% of 309 duels better than 71%
31% of 52 situations better than 33%
Anubis56
52% better than 53%
0.75 better than 66%
80.2 better than 52%
1.03 better than 62%
63% of 182 duels better than 95%
40% of 30 situations right on the average
Inferno39
56% better than 65%
0.71 right on the average
75.7 better than 34%
1.00 right on the average
40% of 111 duels better than 8%
48% of 23 situations better than 72%
Nuke22
55% better than 52%
0.79 better than 66%
81.3 better than 48%
1.05 better than 52%
66% of 82 duels better than 97%
52% of 21 situations better than 79%
Cache4
50% -
0.52 -
51.5 -
0.74-
42% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -gxflyyy plays

Across 294 matches -gxflyyy averages K/R 0.75 and ADR 78.4; the rating across the 273 rated matches is 1.04. Biggest strength: Opening duels won at 55%, better than 87% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 8 players. Averages 16.5 kills per match with 43% headshots. The strongest map is Inferno with a 56% win rate in 39 matches. In 109 of 273 matches the rating was 1.10 or higher (40%), in 89 it was below 0.90. In 235 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. -gxflyyy loses the most ELO in match 4 of the day (−91 ELO, win rate 44%). Things go best on Mirage (+61 ELO, win rate 44%). Improved over the last three months: Rating +0.11, Headshots +5 pp, Win rate +4 pp, ELO +257. Unchanged in recent months: K/R at 0.74, ADR at 77.8. Last 30 days: 101 matches, win rate 53%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.