-guy10

Portugal
On FACEIT since 2020 112 matches tracked 14 matches in 30 days
Last updated:

How does -guy10 play?

Rating 1.09 (from 69 matches) K/R 0.77 ADR 84.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 69 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.9
Knife kills 1 in 112 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 3 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +4.1, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp, ELO −284

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.77
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +17 ELO
42 matches · 43% win rate
Between 12:00 and 18:00 +116 ELO, win rate 39%

-guy10 loses the most ELO in match 1 of the day: +17 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Anubis
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 59%
0.75 better than 56%
83.7 better than 66%
1.03 right on the average
46% of 81 duels better than 21%
50% of 10 situations better than 82%
Dust 228
46% better than 30%
0.73 better than 46%
83.2 better than 65%
1.06 better than 61%
55% of 100 duels better than 70%
11% of 9 situations better than 3%
Ancient14
57% -
0.77 -
86.4 -
1.10-
51% of 35 duels -
100% of 2 situations -
Inferno13
46% -
0.77 -
83.3 -
1.07-
63% of 41 duels -
-
Cache8
50% -
0.72 -
79.4 -
1.01-
54% of 26 duels -
50% of 2 situations -
Anubis7
57% -
0.94 -
93.6 -
1.34-
66% of 35 duels -
67% of 3 situations -
Nuke6
67% -
0.84 -
91.1 -
1.25-
54% of 26 duels -
0% of 1 situations -
Overpass3
67% -
0.91 -
101.8 -
-
-
-
Train3
67% -
0.79 -
77.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -guy10 plays

Across 112 matches -guy10 averages K/R 0.77 and ADR 84.9; the rating across the 69 rated matches is 1.09. Biggest strength: 3K rounds at 4.9%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 33 of 69 matches the rating was 1.10 or higher (48%), in 24 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. -guy10 loses the most ELO in match 1 of the day (+17 ELO, win rate 43%). Things go best on Mirage (+116 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +2 ELO. Improved over the last three months: K/R +0.07, ADR +4.1, Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −284. Last 30 days: 14 matches, win rate 43%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.