-gurmanN

Belarus
On FACEIT since 2021 240 matches tracked 165 matches in 30 days
ELO ▼ 245
3,212
30-day peak: 3,457
Rank EU ▼ 1,843 places
#3,530
Belarus #88 in Belarus
30 days · prev. #1,687 · best #1,687
Last updated:

How does -gurmanN play?

Rating 1.01 K/R 0.72 ADR 74.6 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 240 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.6
Knife kills 1 in 240 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 30x 4K, 6 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -gurmanN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 240 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
68 matches · 44% win rate
In match 4 of the day −59 ELO
30 matches · 30% win rate
Between 6:00 and 12:00 −89 ELO, win rate 39%
On Sundays +60 ELO, win rate 39%

-gurmanN loses the most ELO on Mirage: −145 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.92 · Ancient
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
62% better than 75%
0.74 better than 41%
76.7 better than 23%
1.07 better than 48%
51% of 289 duels better than 41%
47% of 47 situations better than 72%
Mirage68
44% better than 11%
0.71 better than 26%
76.5 better than 21%
1.00 better than 27%
52% of 286 duels better than 46%
35% of 26 situations better than 37%
Ancient50
44% better than 15%
0.73 better than 35%
74.4 better than 13%
1.04 better than 43%
55% of 183 duels better than 65%
29% of 38 situations better than 25%
Anubis35
37% better than 5%
0.70 better than 24%
72.3 better than 8%
0.98 better than 23%
55% of 146 duels better than 64%
44% of 18 situations better than 65%
Nuke12
50% -
0.61 -
63.7 -
0.81-
44% of 61 duels -
60% of 5 situations -
Inferno4
25% -
0.51 -
60.8 -
0.69-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -gurmanN plays

Across 240 matches -gurmanN averages K/R 0.72, ADR 74.6 and a rating of 1.01. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 62% win rate in 71 matches. In 89 of 240 matches the rating was 1.10 or higher (37%), in 88 it was below 0.90. In 240 matches with detailed stats: 30 4Ks and 6 aces. -gurmanN loses the most ELO on Mirage (−145 ELO, win rate 44%). Things go best on Dust 2 (+388 ELO, win rate 62%). Match no. 2 of the day goes best: 61% win rate, +180 ELO. Last 30 days: 165 matches, win rate 47%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.