-gbl

Poland
On FACEIT since 2016 170 matches tracked 30 matches in 30 days
ELO ▼ 6
2,169
30-day peak: 2,175
Rank EU
#148,048
Poland #8,200 in Poland
Last updated:

How does -gbl play?

Rating 1.00 (from 121 matches) K/R 0.71 ADR 78.0 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.9
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.3%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 7x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +101
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −5.1

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
35 matches · 34% win rate
On Cache −22 ELO
29 matches · 34% win rate

-gbl loses the most ELO on Anubis: −29 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.11 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 67%
0.71 better than 37%
78.0 better than 37%
0.98 better than 35%
51% of 187 duels right on the average
32% of 28 situations better than 31%
Anubis35
34% better than 8%
0.72 better than 41%
79.9 better than 44%
1.02 better than 46%
47% of 115 duels better than 25%
41% of 17 situations better than 60%
Cache29
34% -
0.69 -
75.7 -
1.03-
42% of 71 duels -
23% of 13 situations -
Ancient20
35% better than 6%
0.74 right on the average
81.5 better than 49%
0.98-
51% of 41 duels right on the average
29% of 7 situations better than 26%
Nuke13
62% -
0.74 -
82.2 -
1.08-
61% of 49 duels -
50% of 6 situations -
Inferno11
55% -
0.60 -
64.9 -
0.89-
51% of 45 duels -
50% of 4 situations -
Dust 28
63% -
0.74 -
81.2 -
1.21-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -gbl plays

Across 170 matches -gbl averages K/R 0.71 and ADR 78.0; the rating across the 121 rated matches is 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 45 of 121 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 73 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. -gbl loses the most ELO on Anubis (−29 ELO, win rate 34%). Things go best on Mirage (+9 ELO, win rate 56%). Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +101. Got weaker: K/R −0.05, Rating −0.09, ADR −5.1. Last 30 days: 30 matches, win rate 47%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.