-fyR77-

China
On FACEIT since 2016 95 matches tracked
ELO
2,025
Peak across the last 95 matches: 2,025
Rank SEA ▼ 307 places
#6,004
China #216 in China
30 days · prev. #5,697 · best #4,801
Last updated:

How does -fyR77- play?

Rating 1.09 K/R 0.80 ADR 86.1 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 4x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp, ELO +151
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.3

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
20 matches · 50% win rate
From match 5 of the day ±0 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%

-fyR77- loses the most ELO on Dust 2: −21 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.19 · Dust 2
  3. Most kills in a match: 52 · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.83 better than 86%
90.1 better than 88%
1.12 better than 79%
60% of 96 duels better than 90%
50% of 14 situations better than 82%
Ancient20
55% better than 58%
0.78 better than 69%
83.6 better than 62%
1.11 better than 77%
55% of 71 duels better than 72%
45% of 11 situations better than 73%
Dust 220
50% better than 44%
0.75 better than 57%
83.9 better than 68%
1.00 better than 39%
57% of 87 duels better than 79%
15% of 13 situations better than 6%
Anubis13
62% -
0.82 -
85.7 -
1.15-
59% of 54 duels -
33% of 6 situations -
Inferno8
38% -
0.80 -
89.3 -
1.10-
68% of 22 duels -
25% of 8 situations -
Nuke6
33% -
0.82 -
89.7 -
1.13-
61% of 18 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -fyR77- plays

Across 95 matches -fyR77- averages K/R 0.80, ADR 86.1 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 86.1, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 44 of 95 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 38 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. -fyR77- loses the most ELO on Dust 2 (−21 ELO, win rate 50%). Things go best on Mirage (+23 ELO, win rate 50%). Match no. 1 of the day goes best: 62% win rate, +1 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +151. Got weaker: K/R −0.04, Rating −0.05, ADR −5.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.