-fuyumura

Russia
On FACEIT since 2022 429 matches tracked 119 matches in 30 days
ELO ▲ 360
2,037
30-day peak: 2,067
Rank EU
#217,465
Russia #61,159 in Russia
Last updated:

How does -fuyumura play?

Rating 0.99 K/R 0.71 ADR 76.7 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 429 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.3
Knife kills 24 in 429 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 57x 4K, 10 aces in 351 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +774
= Stayed the same
Headshots at 49%, Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −5.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −155 ELO
156 matches · 52% win rate
On Anubis −38 ELO
52 matches · 46% win rate
Between 12:00 and 18:00 −150 ELO, win rate 43%

-fuyumura loses the most ELO on Mirage: −155 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.36 · Inferno

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
52% better than 55%
0.75 better than 56%
80.6 better than 50%
1.04 better than 55%
55% of 660 duels better than 72%
44% of 87 situations better than 69%
Dust 290
46% better than 30%
0.67 better than 19%
72.3 better than 11%
0.95 better than 22%
47% of 384 duels better than 29%
38% of 81 situations right on the average
Ancient61
62% better than 80%
0.73 better than 41%
78.8 better than 36%
1.05 better than 58%
52% of 219 duels better than 54%
43% of 40 situations better than 65%
Anubis52
46% better than 29%
0.71 better than 37%
75.7 better than 24%
0.99 better than 37%
52% of 204 duels better than 54%
38% of 45 situations right on the average
Nuke39
44% better than 17%
0.66 better than 12%
71.8 better than 12%
0.89 better than 6%
39% of 141 duels better than 2%
33% of 33 situations better than 33%
Cache20
50% -
0.64 -
73.4 -
0.90-
44% of 97 duels -
50% of 10 situations -
Inferno10
50% -
0.74 -
75.5 -
1.08-
47% of 30 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -fuyumura plays

Across 429 matches -fuyumura averages K/R 0.71, ADR 76.7 and a rating of 0.99. Most room to improve: 3K rounds at 3.3%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Ancient with a 62% win rate in 61 matches. In 150 of 429 matches the rating was 1.10 or higher (35%), in 163 it was below 0.90. In 351 matches with detailed stats: 57 4Ks and 10 aces. Best month by rating: July 2026 at 1.11. -fuyumura loses the most ELO on Mirage (−155 ELO, win rate 52%). Things go best on Dust 2 (+38 ELO, win rate 46%). Match no. 2 of the day goes best: 60% win rate, +33 ELO. Improved over the last three months: ELO +774. Got weaker: K/R −0.09, Rating −0.14, ADR −5.9. Unchanged in recent months: Headshots at 49%, Win rate at 51%. Last 30 days: 119 matches, win rate 51%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.