-funt1k

Curaçao
On FACEIT since 2023 101 matches tracked 38 matches in 30 days
Last updated:

How does -funt1k play?

Rating 1.27 (from 51 matches) K/R 0.83 ADR 89.0 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 51 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 94%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 17x 4K, 3 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, ADR +11.2, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.93
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.89 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +1 ELO
34 matches · 50% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 49%

-funt1k loses the most ELO from match 5 of the day: +1 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.60 · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% better than 42%
0.81 better than 77%
88.4 better than 82%
1.17 better than 85%
56% of 97 duels better than 76%
50% of 18 situations better than 82%
Anubis16
63% better than 82%
0.80 better than 73%
84.2 better than 64%
1.26-
44% of 25 duels better than 13%
50% of 4 situations better than 75%
Dust 213
46% -
0.79 -
87.2 -
1.10-
48% of 29 duels -
60% of 5 situations -
Ancient9
89% -
1.10 -
113.0 -
1.77-
76% of 33 duels -
20% of 5 situations -
Nuke6
50% -
0.67 -
73.1 -
1.25-
60% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -funt1k plays

Across 101 matches -funt1k averages K/R 0.83 and ADR 89.0; the rating across the 51 rated matches is 1.27. Biggest strength: Rating at 1.27, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 30 of 51 matches the rating was 1.10 or higher (59%), in 11 it was below 0.90. In 51 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.34. -funt1k loses the most ELO from match 5 of the day (+1 ELO, win rate 50%). Things go best on Mirage (+79 ELO, win rate 50%). Improved over the last three months: K/R +0.12, ADR +11.2, Win rate +9 pp. Got weaker: Headshots −3 pp. Last 30 days: 38 matches, win rate 61%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.