Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average47% of 1v2s won and so well above the average (22%).
Weapons and aim
Average0.93 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 9.8% of rounds and so well below the average (13.4%).
Utility and deaths
Average3.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.62 (at the start 0.71). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.90 (at the start 0.99). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 78.2. Last 3 months: 69.1 (at the start 76.5). Well below the average (80.5).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 49% (at the start 45%). Slightly above the average (47%).
Matches won (win rate)
Best month: August 2026 with 73%. Last 3 months: 63% (at the start 47%). Well above the average (53%).
Best month: October 2026 with 1,390. Last 3 months: 1,390 (at the start 1,234).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-freakz loses the most ELO in match 1 of the day: +63 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Cache
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 1.91 · Cache
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How -freakz plays
Across 66 matches -freakz averages K/R 0.67, ADR 73.2 and a rating of 0.95. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 7 players. Averages 13.9 kills per match with 47% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 20 of 66 matches the rating was 1.10 or higher (30%), in 31 it was below 0.90. In 30 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. -freakz loses the most ELO in match 1 of the day (+63 ELO, win rate 44%). Improved over the last three months: Headshots +4 pp, Win rate +16 pp, ELO +156. Got weaker: K/R −0.09, Rating −0.09, ADR −7.4. Last 30 days: 3 matches, win rate 67%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.