-forlisss

United Kingdom
On FACEIT since 2025 317 matches tracked 112 matches in 30 days
ELO ▲ 157
2,616
30-day peak: 2,765
Rank EU
#35,152
United Kingdom #595 in United Kingdom
Last updated:

How does -forlisss play?

Rating 1.06 K/R 0.76 ADR 80.9 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 317 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 2.6
Knife kills 1 in 317 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.6%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 43x 4K, 6 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +6.1, Headshots +4 pp, Win rate +9 pp, ELO +492
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
96 matches · 46% win rate
In match 4 of the day −60 ELO
42 matches · 40% win rate
On Fridays −225 ELO, win rate 21%

-forlisss loses the most ELO on Dust 2: −70 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.32 · Ancient

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
45% better than 20%
0.76 better than 54%
82.5 better than 55%
1.04 better than 47%
50% of 399 duels better than 38%
38% of 53 situations right on the average
Dust 296
46% better than 26%
0.75 better than 53%
79.6 better than 40%
1.05 right on the average
47% of 343 duels better than 23%
41% of 56 situations better than 56%
Ancient48
60% better than 74%
0.78 better than 63%
81.8 better than 48%
1.09 better than 65%
55% of 227 duels better than 68%
33% of 30 situations better than 39%
Anubis38
61% better than 75%
0.82 better than 80%
86.2 better than 72%
1.17 better than 83%
53% of 137 duels better than 56%
38% of 37 situations right on the average
Nuke25
36% better than 7%
0.70 better than 26%
74.3 better than 16%
0.97 better than 24%
44% of 63 duels better than 11%
40% of 15 situations right on the average
Inferno4
100% -
0.84 -
80.2 -
1.22-
47% of 17 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -forlisss plays

Across 317 matches -forlisss averages K/R 0.76, ADR 80.9 and a rating of 1.06. Averages 16.3 kills per match with 53% headshots. The strongest map is Anubis with a 61% win rate in 38 matches. In 135 of 317 matches the rating was 1.10 or higher (43%), in 109 it was below 0.90. In 258 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. -forlisss loses the most ELO on Dust 2 (−70 ELO, win rate 46%). Things go best on Mirage (+49 ELO, win rate 45%). Match no. 1 of the day goes best: 55% win rate, −60 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +6.1, Headshots +4 pp, Win rate +9 pp, ELO +492. Last 30 days: 112 matches, win rate 51%, net ELO +277.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.