-fllO_JK
How does -fllO_JK play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Weakness47% of opening duels won and so clearly below the average (52%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average45% headshots and so well below the average (52%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so well below the average (4.3%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.82. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.23. Last 3 months: 1.01 (at the start 1.03). Slightly below the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 89.0. Last 3 months: 77.4 (at the start 80.8). Slightly below the average (81.4).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months unchanged at 45%. Well below the average (52%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 51% (at the start 53%). Right on the average (51%).
Best month: July 2026 with 2,808. Last 3 months: 2,746 (at the start 2,808).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 64%.
Patterns
From the last 133 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-fllO_JK loses the most ELO on Mirage: −6 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.06 · Dust 2
Maps in detail
from the last 133 matchesCompared with players on the same level who have at least 15 matches on the map.
How -fllO_JK plays
Across 133 matches -fllO_JK averages K/R 0.72, ADR 78.9 and a rating of 1.02. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 33 matches. In 48 of 133 matches the rating was 1.10 or higher (36%), in 50 it was below 0.90. In 69 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.23. -fllO_JK loses the most ELO on Mirage (−6 ELO, win rate 54%). Things go best on Dust 2 (+73 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −18 ELO. Got weaker: K/R −0.04, ELO −62. Unchanged in recent months: Rating at 1.01, ADR at 77.4, Headshots at 45%, Win rate at 51%. Last 30 days: 34 matches, win rate 65%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.