-filay

Russia
On FACEIT since 2019 330 matches tracked 150 matches in 30 days
ELO ▲ 29
2,778
30-day peak: 2,892
Rank EU
#19,170
Russia #5,483 in Russia
Last updated:

How does -filay play?

Rating 1.05 K/R 0.76 ADR 81.5 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 330 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 17%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 80%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.2
Knife kills 4 in 330 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 48%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 48x 4K, 5 aces in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 1.9−2.1 · Ø 4.0 better than 3%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 12%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +543
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −9.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −67 ELO
76 matches · 47% win rate
On Ancient −21 ELO
32 matches · 38% win rate
On Sundays +32 ELO, win rate 45%

-filay loses the most ELO on Dust 2: −67 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.08 · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
62% better than 84%
0.80 better than 70%
84.2 better than 61%
1.12 better than 70%
52% of 543 duels right on the average
34% of 73 situations better than 36%
Dust 276
47% better than 26%
0.74 better than 43%
79.1 better than 36%
1.03 better than 39%
48% of 331 duels better than 27%
33% of 46 situations better than 35%
Anubis35
40% better than 11%
0.66 better than 10%
77.3 better than 26%
0.91 better than 8%
49% of 185 duels better than 31%
27% of 22 situations better than 22%
Nuke33
42% better than 11%
0.77 right on the average
80.2 better than 37%
1.06 better than 43%
54% of 157 duels better than 56%
46% of 13 situations better than 66%
Ancient32
38% better than 8%
0.70 better than 24%
77.9 better than 28%
0.95 better than 17%
51% of 152 duels better than 43%
25% of 20 situations better than 18%
Cache16
44% better than 15%
0.80 better than 53%
87.2 better than 60%
1.09 better than 43%
47% of 85 duels better than 16%
22% of 9 situations better than 16%
Inferno6
33% -
0.82 -
84.0 -
1.13-
59% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -filay plays

Across 330 matches -filay averages K/R 0.76, ADR 81.5 and a rating of 1.05. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Mirage with a 62% win rate in 130 matches. In 143 of 330 matches the rating was 1.10 or higher (43%), in 120 it was below 0.90. In 289 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: July 2026 at 1.14. -filay loses the most ELO on Dust 2 (−67 ELO, win rate 47%). Things go best on Mirage (+133 ELO, win rate 62%). Match no. 4 of the day goes best: 66% win rate, −46 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +543. Got weaker: K/R −0.07, Rating −0.09, ADR −9.1. Last 30 days: 150 matches, win rate 49%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.