-fermens21

Egypt
On FACEIT since 2024 140 matches tracked 14 matches in 30 days
Last updated:

How does -fermens21 play?

Rating 1.15 K/R 0.83 ADR 88.4 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 140 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

64% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 64%+25 pp · Ø 39% better than 99%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 3.3
Knife kills 3 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 18x 4K, 2 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp, ELO +92
= Stayed the same
K/R at 0.83, Rating at 1.18, ADR at 86.3
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

1.04
MayJunJulAugSepOct

Best month: October 2026 with 1.04. Last 3 months unchanged at 0.83. Clearly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
32 matches · 34% win rate
On Anubis −57 ELO
27 matches · 48% win rate
On Thursdays −50 ELO, win rate 35%

-fermens21 loses the most ELO on Dust 2: −90 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.29 · Anubis
  3. Most kills in a match: 74 · Nuke

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 63%
0.82 better than 81%
86.0 better than 72%
1.15 better than 82%
53% of 278 duels better than 60%
54% of 24 situations better than 88%
Dust 232
34% better than 6%
0.84 better than 87%
93.0 better than 92%
1.18 better than 87%
57% of 179 duels better than 78%
30% of 10 situations better than 31%
Anubis27
48% better than 37%
0.84 better than 89%
87.6 better than 80%
1.18 better than 89%
53% of 133 duels better than 56%
62% of 13 situations better than 96%
Ancient12
67% -
0.74 -
80.0 -
1.02-
56% of 70 duels -
33% of 3 situations -
Cache11
55% -
0.82 -
85.1 -
1.15-
56% of 72 duels -
33% of 3 situations -
Nuke5
60% -
0.94 -
102.9 -
1.25-
65% of 55 duels -
100% of 1 situations -
Inferno4
50% -
0.82 -
93.9 -
1.17-
43% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -fermens21 plays

Across 140 matches -fermens21 averages K/R 0.83, ADR 88.4 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 59% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 73 of 140 matches the rating was 1.10 or higher (52%), in 43 it was below 0.90. In 56 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: October 2026 at 1.53. -fermens21 loses the most ELO on Dust 2 (−90 ELO, win rate 34%). Things go best in match 2 of the day (−21 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −21 ELO. Improved over the last three months: Win rate +12 pp, ELO +92. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.18, ADR at 86.3. Last 30 days: 14 matches, win rate 71%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.