-fahoo

Turkey
On FACEIT since 2019 364 matches tracked 111 matches in 30 days
ELO ▲ 14
2,368
30-day peak: 2,474
Rank EU
#81,023
Turkey #1,968 in Turkey
Last updated:

How does -fahoo play?

Rating 0.97 (from 359 matches) K/R 0.69 ADR 76.0 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 359 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 3.1
Knife kills 1 in 364 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 50x 4K, 5 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp, ELO +194
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 76.3, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −270 ELO
65 matches · 46% win rate
In match 2 of the day −151 ELO
73 matches · 44% win rate
Between 0:00 and 6:00 −145 ELO, win rate 40%
On Mondays −84 ELO, win rate 38%

-fahoo loses the most ELO on Ancient: −270 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.11 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
52% right on the average
0.71 better than 34%
78.1 better than 35%
1.03 better than 46%
55% of 416 duels better than 70%
46% of 48 situations better than 74%
Mirage94
53% better than 54%
0.71 better than 33%
78.5 better than 36%
1.00 better than 37%
50% of 356 duels better than 42%
33% of 57 situations better than 36%
Ancient65
46% better than 28%
0.65 better than 8%
74.4 better than 16%
0.91 better than 11%
49% of 297 duels better than 35%
35% of 37 situations better than 42%
Anubis50
46% better than 28%
0.70 better than 28%
76.0 better than 22%
0.99 better than 33%
46% of 177 duels better than 22%
48% of 21 situations better than 69%
Inferno24
50% better than 38%
0.65 better than 8%
70.2 better than 6%
0.89 better than 5%
48% of 88 duels better than 21%
64% of 11 situations better than 94%
Cache15
47% -
0.67 -
72.2 -
0.89-
53% of 66 duels -
60% of 15 situations -
Nuke9
33% -
0.54 -
64.5 -
0.73-
54% of 35 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -fahoo plays

Across 364 matches -fahoo averages K/R 0.69 and ADR 76.0; the rating across the 359 rated matches is 0.97. Most room to improve: Rating at 0.97, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Mirage with a 53% win rate in 94 matches. In 113 of 359 matches the rating was 1.10 or higher (31%), in 159 it was below 0.90. In 294 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. -fahoo loses the most ELO on Ancient (−270 ELO, win rate 46%). Things go best on Inferno (+54 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, −110 ELO. Improved over the last three months: Win rate +12 pp, ELO +194. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 76.3, Headshots at 54%. Last 30 days: 111 matches, win rate 51%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.