-fRreaq

Czech Republic
On FACEIT since 2015 173 matches tracked 84 matches in 30 days
ELO ▼ 84
2,077
30-day peak: 2,196
Rank EU
#193,726
Czech Republic #1,608 in Czech Republic
Last updated:
Next update possible in 59m 1s

How does -fRreaq play?

Rating 1.03 K/R 0.73 ADR 80.0 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 173 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.8
Knife kills 4 in 173 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 25x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +5.4
= Stayed the same
K/R at 0.73, Rating at 1.03
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −189

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
53 matches · 43% win rate
In match 1 of the day −113 ELO
54 matches · 44% win rate
Between 12:00 and 18:00 −124 ELO, win rate 38%
On Mondays −68 ELO, win rate 37%

-fRreaq loses the most ELO on Mirage: −114 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.01 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
43% better than 21%
0.73 better than 46%
80.2 better than 48%
1.01 better than 45%
41% of 251 duels better than 7%
35% of 23 situations better than 41%
Inferno33
48% better than 32%
0.75 right on the average
83.5 better than 59%
1.08 better than 55%
52% of 129 duels better than 42%
33% of 24 situations better than 32%
Dust 223
43% better than 22%
0.66 better than 15%
75.8 better than 23%
0.96 better than 25%
53% of 74 duels better than 60%
57% of 7 situations better than 91%
Ancient22
55% better than 58%
0.73 better than 41%
81.6 better than 52%
1.05 better than 58%
48% of 82 duels better than 32%
42% of 24 situations better than 62%
Cache18
61% -
0.73 -
77.6 -
1.05-
50% of 78 duels -
75% of 12 situations -
Nuke13
69% -
0.82 -
87.5 -
1.16-
55% of 67 duels -
20% of 10 situations -
Anubis9
56% -
0.70 -
72.4 -
1.01-
43% of 37 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -fRreaq plays

Across 173 matches -fRreaq averages K/R 0.73, ADR 80.0 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 74 of 173 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 135 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. -fRreaq loses the most ELO on Mirage (−114 ELO, win rate 43%). Things go best in match 2 of the day (−59 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −59 ELO. Improved over the last three months: ADR +5.4. Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −189. Unchanged in recent months: K/R at 0.73, Rating at 1.03. Last 30 days: 84 matches, win rate 50%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.