-fIrmus-

Russia
On FACEIT since 2021 172 matches tracked 90 matches in 30 days
ELO ▲ 416
2,501
30-day peak: 2,501
Rank EU
#52,985
Russia #15,118 in Russia
Last updated:

How does -fIrmus- play?

Rating 1.12 K/R 0.78 ADR 81.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 172 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 32x 4K, 4 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +10.0, Headshots +4 pp, Win rate +12 pp, ELO +215
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
28 matches · 43% win rate
On Mirage −7 ELO
66 matches · 65% win rate
On Mondays +48 ELO, win rate 44%

-fIrmus- loses the most ELO in match 2 of the day: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.86 · Mirage
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
65% better than 90%
0.81 better than 77%
83.3 better than 60%
1.14 better than 78%
62% of 356 duels better than 94%
38% of 48 situations better than 46%
Dust 255
56% better than 61%
0.77 better than 61%
81.2 better than 49%
1.13 better than 75%
57% of 233 duels better than 77%
39% of 36 situations better than 52%
Ancient20
25% better than 1%
0.79 better than 65%
80.9 better than 40%
1.05 right on the average
59% of 74 duels better than 83%
55% of 20 situations better than 86%
Inferno12
42% -
0.73 -
76.8 -
1.07-
61% of 44 duels -
75% of 4 situations -
Anubis7
71% -
0.82 -
87.4 -
1.20-
77% of 30 duels -
50% of 2 situations -
Nuke6
50% -
0.73 -
75.1 -
1.03-
35% of 17 duels -
50% of 2 situations -
Cache5
80% -
0.66 -
64.9 -
0.97-
50% of 18 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -fIrmus- plays

Across 172 matches -fIrmus- averages K/R 0.78, ADR 81.1 and a rating of 1.12. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 66 matches. In 83 of 172 matches the rating was 1.10 or higher (48%), in 51 it was below 0.90. In 150 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: August 2026 at 1.28. -fIrmus- loses the most ELO in match 2 of the day (−27 ELO, win rate 43%). Things go best on Dust 2 (+47 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +10.0, Headshots +4 pp, Win rate +12 pp, ELO +215. Last 30 days: 90 matches, win rate 59%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.