-fIXAAA

Russia
161 matches tracked 42 matches in 30 days
Last updated:

How does -fIXAAA play?

Rating 0.99 (from 122 matches) K/R 0.68 ADR 78.0 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.8
Knife kills 8 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 40%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 16x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 96%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.99, ADR at 76.8, Win rate at 46%
▼ Got worse
Headshots −3 pp, ELO −106

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months unchanged at 0.68. Slightly below the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −175 ELO
36 matches · 33% win rate
From match 5 of the day −90 ELO
33 matches · 39% win rate
On Fridays −33 ELO, win rate 25%

-fIXAAA loses the most ELO on Ancient: −175 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Inferno
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
54% better than 63%
0.66 better than 17%
77.6 better than 38%
0.94 better than 22%
48% of 185 duels better than 35%
19% of 36 situations better than 8%
Ancient36
33% better than 4%
0.68 better than 21%
77.0 better than 29%
0.92 better than 19%
49% of 77 duels better than 39%
18% of 17 situations better than 12%
Mirage21
48% better than 41%
0.70 better than 34%
75.5 better than 25%
1.05 better than 63%
64% of 44 duels better than 98%
50% of 26 situations better than 80%
Inferno18
61% better than 75%
0.70 better than 35%
80.2 better than 48%
1.06 better than 58%
64% of 42 duels better than 94%
22% of 9 situations better than 15%
Anubis13
62% -
0.71 -
80.6 -
1.15-
44% of 18 duels -
20% of 5 situations -
Nuke13
23% -
0.73 -
81.3 -
1.05-
63% of 40 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -fIXAAA plays

Across 161 matches -fIXAAA averages K/R 0.68 and ADR 78.0; the rating across the 122 rated matches is 0.99. Biggest strength: Utility damage per round at 7.6, better than 96% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 17% of level 9 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 42 of 122 matches the rating was 1.10 or higher (34%), in 56 it was below 0.90. In 82 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. -fIXAAA loses the most ELO on Ancient (−175 ELO, win rate 33%). Things go best on Dust 2 (+28 ELO, win rate 54%). Match no. 1 of the day goes best: 56% win rate, −9 ELO. Got weaker: Headshots −3 pp, ELO −106. Unchanged in recent months: K/R at 0.68, Rating at 0.99, ADR at 76.8, Win rate at 46%. Last 30 days: 42 matches, win rate 40%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.