-f1sky

Pakistan
158 matches tracked 21 matches in 30 days
ELO ▼ 155
2,110
30-day peak: 2,265
Rank EU
#173,498
Pakistan #305 in Pakistan
Last updated:

How does -f1sky play?

Rating 0.86 (from 122 matches) K/R 0.64 ADR 71.0 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 8% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 35%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 0.86−0.16 · Ø 1.02 better than 4%
Pistol kills per match 2.8
Knife kills 1 in 152 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.2%).

2K rounds 10.7%−2.5 pp · Ø 13.2% better than 4%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 7x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 66%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.85, ADR at 69.9, Headshots at 48%
▼ Got worse
K/R −0.05, Win rate −15 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.56
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.71. Last 3 months: 0.62 (at the start 0.67). Well below the average (0.73).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
33 matches · 48% win rate
In match 1 of the day −17 ELO
54 matches · 35% win rate
On Tuesdays −69 ELO, win rate 39%

-f1sky loses the most ELO on Dust 2: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Inferno
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 44%
0.65 better than 12%
72.5 better than 14%
0.85 better than 4%
47% of 132 duels better than 25%
28% of 18 situations better than 22%
Dust 233
48% better than 40%
0.67 better than 21%
75.2 better than 23%
0.89 better than 10%
44% of 103 duels better than 17%
59% of 17 situations better than 93%
Ancient20
55% better than 59%
0.67 better than 19%
72.6 better than 14%
0.92 better than 18%
46% of 61 duels better than 20%
73% of 11 situations better than 99%
Inferno18
61% better than 73%
0.62 better than 8%
66.4 better than 3%
0.90 better than 10%
52% of 65 duels right on the average
40% of 10 situations better than 54%
Nuke17
29% better than 1%
0.56 better than 1%
65.2 better than 1%
0.75-
45% of 51 duels better than 14%
18% of 11 situations better than 6%
Anubis8
38% -
0.63 -
72.5 -
0.83-
48% of 25 duels -
33% of 6 situations -
Cache4
25% -
0.44 -
47.0 -
0.60-
40% of 15 duels -
25% of 4 situations -
Vertigo3
67% -
0.69 -
77.0 -
1.00-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -f1sky plays

Across 152 matches -f1sky averages K/R 0.64 and ADR 71.0; the rating across the 122 rated matches is 0.86. Most room to improve: Rating at 0.86, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 48% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 22 of 122 matches the rating was 1.10 or higher (18%), in 67 it was below 0.90. In 102 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 0.89. -f1sky loses the most ELO on Dust 2 (−23 ELO, win rate 48%). Things go best on Mirage (+25 ELO, win rate 50%). Match no. 3 of the day goes best: 61% win rate, +25 ELO. Got weaker: K/R −0.05, Win rate −15 pp. Unchanged in recent months: Rating at 0.85, ADR at 69.9, Headshots at 48%. Last 30 days: 21 matches, win rate 29%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.