-f0rtuna666-

Russia
233 matches tracked 34 matches in 30 days
ELO ▼ 173
2,005
30-day peak: 2,178
Rank EU
#241,800
Russia #55,882 in Russia
Last updated:

How does -f0rtuna666- play?

Rating 1.04 (from 209 matches) K/R 0.73 ADR 78.3 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 3.1
Knife kills 11 in 233 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 23x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +322
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 77.6, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.73 (at the start 0.74). Right on the average (0.73).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +2 ELO
51 matches · 39% win rate
On Sundays +4 ELO, win rate 38%

-f0rtuna666- loses the most ELO in match 3 of the day: +2 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Inferno
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
47% better than 37%
0.76 better than 68%
80.9 better than 58%
1.08 better than 74%
59% of 286 duels better than 91%
38% of 52 situations right on the average
Anubis50
70% better than 93%
0.73 better than 48%
77.2 better than 33%
1.07 better than 68%
62% of 153 duels better than 95%
34% of 38 situations better than 44%
Dust 249
39% better than 15%
0.69 better than 33%
77.2 better than 35%
0.99 better than 44%
47% of 206 duels better than 31%
29% of 24 situations better than 28%
Nuke24
54% right on the average
0.75 better than 46%
74.9 better than 16%
1.00 better than 30%
51% of 75 duels better than 42%
31% of 13 situations better than 27%
Ancient16
50% better than 43%
0.63 better than 8%
70.7 better than 6%
0.89-
43% of 58 duels better than 11%
21% of 14 situations better than 13%
Inferno12
50% -
0.87 -
93.4 -
1.24-
63% of 54 duels -
60% of 10 situations -
Cache5
40% -
0.56 -
66.3 -
0.72-
50% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -f0rtuna666- plays

Across 233 matches -f0rtuna666- averages K/R 0.73 and ADR 78.3; the rating across the 209 rated matches is 1.04. Biggest strength: Opening duels won at 55%, better than 85% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 16.0 kills per match with 41% headshots. The strongest map is Anubis with a 70% win rate in 50 matches. In 82 of 209 matches the rating was 1.10 or higher (39%), in 73 it was below 0.90. In 154 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.33. -f0rtuna666- loses the most ELO in match 3 of the day (+2 ELO, win rate 39%). Things go best on Mirage (+65 ELO, win rate 47%). Match no. 1 of the day goes best: 61% win rate, +65 ELO. Improved over the last three months: Headshots +2 pp, ELO +322. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 77.6, Win rate at 51%. Last 30 days: 34 matches, win rate 50%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.