-f0rtuna666-
Name history of -f0rtuna666-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -f0rtuna666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average34% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
Average2.3 MVPs per match and so slightly above the average (2.2).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.95. Last 3 months: 0.73 (at the start 0.74). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.33. Last 3 months: 1.03 (at the start 1.07). Just above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 94.1. Last 3 months: 77.6 (at the start 80.0). Just below the average (79.6).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 42% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months unchanged at 51%. Slightly above the average (49%).
Best month: October 2026 with 2,178. Last 3 months: 1,946 (at the start 1,624).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 233 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-f0rtuna666- loses the most ELO in match 3 of the day: +2 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 13 wins in a row · Inferno
- Most kills in a match: 36 · Inferno
- Highest rating in a match: 2.15 · Mirage
Maps in detail
from the last 233 matchesCompared with players on the same level who have at least 15 matches on the map.
How -f0rtuna666- plays
Across 233 matches -f0rtuna666- averages K/R 0.73 and ADR 78.3; the rating across the 209 rated matches is 1.04. Biggest strength: Opening duels won at 55%, better than 85% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 16.0 kills per match with 41% headshots. The strongest map is Anubis with a 70% win rate in 50 matches. In 82 of 209 matches the rating was 1.10 or higher (39%), in 73 it was below 0.90. In 154 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.33. -f0rtuna666- loses the most ELO in match 3 of the day (+2 ELO, win rate 39%). Things go best on Mirage (+65 ELO, win rate 47%). Match no. 1 of the day goes best: 61% win rate, +65 ELO. Improved over the last three months: Headshots +2 pp, ELO +322. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 77.6, Win rate at 51%. Last 30 days: 34 matches, win rate 50%, net ELO −108.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.