-f0cus1

Kosovo
On FACEIT since 2020 232 matches tracked 120 matches in 30 days
ELO ▼ 250
2,158
30-day peak: 2,461
Rank EU
#153,249
Kosovo #1,434 in Kosovo
Last updated:

How does -f0cus1 play?

Rating 1.05 K/R 0.76 ADR 81.8 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 28x 4K, 4 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -f0cus1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 232 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −148 ELO
33 matches · 55% win rate
In match 2 of the day −138 ELO
34 matches · 38% win rate
On Fridays −79 ELO, win rate 37%

-f0cus1 loses the most ELO on Inferno: −148 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
47% better than 33%
0.75 better than 57%
81.8 better than 57%
1.04 better than 52%
54% of 230 duels better than 65%
50% of 20 situations better than 81%
Mirage54
48% better than 39%
0.80 better than 78%
85.2 better than 73%
1.10 better than 74%
58% of 262 duels better than 84%
45% of 47 situations better than 72%
Inferno33
55% right on the average
0.76 better than 56%
82.2 better than 52%
1.06 better than 47%
51% of 144 duels better than 35%
31% of 32 situations better than 26%
Ancient30
63% better than 83%
0.70 better than 29%
76.4 better than 24%
0.97 better than 29%
47% of 118 duels better than 26%
53% of 19 situations better than 86%
Anubis23
43% better than 23%
0.73 better than 46%
81.0 better than 53%
0.99 better than 37%
48% of 83 duels better than 30%
25% of 12 situations better than 21%
Nuke18
50% better than 32%
0.78 better than 59%
79.9 better than 36%
1.08 better than 59%
52% of 88 duels better than 45%
21% of 19 situations better than 13%
Cache9
0% -
0.73 -
77.8 -
0.95-
45% of 49 duels -
18% of 11 situations -
Vertigo3
67% -
0.85 -
95.4 -
1.20-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -f0cus1 plays

Across 232 matches -f0cus1 averages K/R 0.76, ADR 81.8 and a rating of 1.05. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 30 matches. In 96 of 232 matches the rating was 1.10 or higher (41%), in 74 it was below 0.90. In 232 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. -f0cus1 loses the most ELO on Inferno (−148 ELO, win rate 55%). Things go best on Ancient (+5 ELO, win rate 63%). Match no. 1 of the day goes best: 56% win rate, −70 ELO. Last 30 days: 120 matches, win rate 45%, net ELO −197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.