-executor1

Antarctica
On FACEIT since 2024 121 matches tracked 40 matches in 30 days
ELO ▼ 57
2,822
30-day peak: 2,879
Rank EU
#16,297
Antarctica #25 in Antarctica
Last updated:

How does -executor1 play?

Rating 1.18 K/R 0.84 ADR 89.9 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 121 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 84%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 4.0
Knife kills 6 in 121 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.3%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 81%
3K rounds 6.8%+2.5 pp · Ø 4.3% better than 98%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 29x 4K, 5 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.58+0.27 · Ø 0.31 better than 97%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, Rating +0.17, ADR +10.0, Headshots +6 pp, Win rate +3 pp, ELO +684
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.87 (at the start 0.77). Well above the average (0.75).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
25 matches · 52% win rate
Between 0:00 and 6:00 −23 ELO, win rate 47%

-executor1 loses the most ELO in match 2 of the day: ±0 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.61 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
58% better than 71%
0.88 better than 92%
95.8 better than 95%
1.22 better than 90%
62% of 267 duels better than 94%
35% of 26 situations better than 38%
Dust 232
66% better than 89%
0.84 better than 84%
87.4 better than 76%
1.23 better than 90%
61% of 162 duels better than 89%
48% of 29 situations better than 75%
Ancient17
59% better than 68%
0.84 better than 84%
90.1 better than 83%
1.20 better than 88%
52% of 73 duels right on the average
45% of 11 situations better than 69%
Anubis11
27% -
0.74 -
81.7 -
0.98-
54% of 52 duels -
17% of 6 situations -
Nuke5
40% -
0.62 -
73.6 -
0.83-
33% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -executor1 plays

Across 121 matches -executor1 averages K/R 0.84, ADR 89.9 and a rating of 1.18. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 60% headshots. The strongest map is Dust 2 with a 66% win rate in 32 matches. In 62 of 121 matches the rating was 1.10 or higher (51%), in 40 it was below 0.90. In 60 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.37. -executor1 loses the most ELO in match 2 of the day (±0 ELO, win rate 52%). Things go best from match 5 of the day (+100 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +100 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +10.0, Headshots +6 pp, Win rate +3 pp, ELO +684. Last 30 days: 40 matches, win rate 65%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.