-evanescere

Burundi
On FACEIT since 2023 200 matches tracked 70 matches in 30 days
Last updated:
Next update possible in 26m 32s

How does -evanescere play?

Rating 0.95 (from 199 matches) K/R 0.69 ADR 76.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 3.3
Knife kills 2 in 200 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 24x 4K, 3 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -evanescere is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 200 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
87 matches · 51% win rate
In match 4 of the day +25 ELO
25 matches · 44% win rate
Between 6:00 and 12:00 −14 ELO, win rate 44%
On Wednesdays −30 ELO, win rate 42%

-evanescere loses the most ELO on Mirage: −49 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.08 · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
51% better than 44%
0.68 better than 19%
75.8 better than 22%
0.93 better than 14%
48% of 530 duels better than 27%
47% of 34 situations better than 75%
Dust 257
49% better than 36%
0.71 better than 32%
79.5 better than 40%
0.97 better than 23%
51% of 329 duels better than 45%
37% of 19 situations better than 46%
Anubis25
60% better than 73%
0.73 better than 41%
76.7 better than 25%
1.04 better than 47%
58% of 125 duels better than 81%
73% of 11 situations better than 98%
Ancient9
67% -
0.74 -
78.3 -
1.03-
59% of 41 duels -
80% of 5 situations -
Cache9
44% -
0.65 -
75.0 -
0.84-
58% of 52 duels -
33% of 6 situations -
Nuke9
33% -
0.66 -
70.5 -
0.88-
45% of 64 duels -
50% of 4 situations -
Inferno4
0% -
0.48 -
53.4 -
0.64-
32% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -evanescere plays

Across 200 matches -evanescere averages K/R 0.69 and ADR 76.2; the rating across the 199 rated matches is 0.95. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 64% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 70 of 199 matches the rating was 1.10 or higher (35%), in 87 it was below 0.90. In 179 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. -evanescere loses the most ELO on Mirage (−49 ELO, win rate 51%). Things go best on Dust 2 (+70 ELO, win rate 49%). Match no. 1 of the day goes best: 60% win rate, +15 ELO. Last 30 days: 70 matches, win rate 44%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.