-esqui4re

United Kingdom
143 matches tracked 15 matches in 30 days
Last updated:

How does -esqui4re play?

Rating 1.12 K/R 0.80 ADR 87.4 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. More damage per round than the level 9 average.
ClutcherHeadshotsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (48%).

Headshot rate 61%+13 pp · Ø 48% better than 98%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.15+0.15 · Ø 1.00 better than 90%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.1%).

2K rounds 16.4%+3.3 pp · Ø 13.1% better than 98%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 8x 4K, 0 aces in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, Win rate +9 pp, ELO +132
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 86.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
38 matches · 47% win rate
In match 3 of the day −58 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 −58 ELO, win rate 44%
On Saturdays +29 ELO, win rate 43%

-esqui4re loses the most ELO on Mirage: −98 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 36%
0.78 better than 73%
84.8 better than 74%
1.05 better than 63%
51% of 113 duels right on the average
29% of 28 situations better than 24%
Dust 236
50% right on the average
0.82 better than 87%
89.7 better than 89%
1.15 better than 86%
64% of 118 duels better than 97%
20% of 20 situations better than 9%
Anubis30
47% better than 38%
0.79 better than 80%
89.2 better than 90%
1.11 better than 83%
50% of 104 duels better than 44%
27% of 15 situations better than 25%
Ancient20
60% better than 80%
0.85 better than 92%
92.1 better than 93%
1.22 better than 95%
59% of 58 duels better than 90%
62% of 13 situations better than 94%
Inferno15
60% better than 71%
0.79 better than 72%
86.6 better than 75%
1.17 better than 82%
63% of 51 duels better than 92%
17% of 6 situations better than 9%
Nuke4
25% -
0.51 -
56.0 -
0.80-
29% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -esqui4re plays

Across 143 matches -esqui4re averages K/R 0.80, ADR 87.4 and a rating of 1.12. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 17.3 kills per match with 61% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 72 of 143 matches the rating was 1.10 or higher (50%), in 40 it was below 0.90. In 42 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. -esqui4re loses the most ELO on Mirage (−98 ELO, win rate 47%). Things go best on Ancient (+29 ELO, win rate 60%). Improved over the last three months: Headshots +5 pp, Win rate +9 pp, ELO +132. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 86.4. Last 30 days: 15 matches, win rate 47%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.