-erd

Ukraine
On FACEIT since 2021 337 matches tracked 118 matches in 30 days
ELO ▲ 675
2,313
30-day peak: 2,313
Rank EU
#96,001
Ukraine #3,848 in Ukraine
Last updated:

How does -erd play?

Rating 1.04 K/R 0.76 ADR 84.1 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 337 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.4
Knife kills 7 in 337 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 45x 4K, 2 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +433
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 84.0, Headshots at 54%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −21 ELO
22 matches · 45% win rate
From match 5 of the day +27 ELO
119 matches · 47% win rate
On Tuesdays +155 ELO, win rate 43%

-erd loses the most ELO on Nuke: −21 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Ancient
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
46% better than 27%
0.72 better than 37%
81.6 better than 52%
0.97 better than 27%
49% of 358 duels better than 36%
39% of 41 situations better than 53%
Dust 280
59% better than 75%
0.80 better than 75%
85.9 better than 72%
1.11 better than 71%
55% of 382 duels better than 70%
38% of 39 situations right on the average
Ancient66
48% better than 36%
0.79 better than 70%
86.8 better than 74%
1.06 better than 60%
56% of 386 duels better than 72%
28% of 39 situations better than 25%
Anubis61
52% better than 47%
0.75 right on the average
83.7 better than 61%
1.03 better than 46%
51% of 296 duels better than 47%
38% of 39 situations right on the average
Nuke22
45% better than 19%
0.76 right on the average
84.4 better than 58%
1.05 better than 48%
50% of 115 duels better than 36%
15% of 13 situations better than 4%
Inferno14
64% -
0.73 -
81.8 -
1.06-
52% of 65 duels -
40% of 5 situations -
Cache11
64% -
0.74 -
81.6 -
1.05-
58% of 55 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -erd plays

Across 337 matches -erd averages K/R 0.76, ADR 84.1 and a rating of 1.04. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 123 of 337 matches the rating was 1.10 or higher (36%), in 112 it was below 0.90. In 274 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. -erd loses the most ELO on Nuke (−21 ELO, win rate 45%). Things go best on Dust 2 (+222 ELO, win rate 59%). Match no. 3 of the day goes best: 62% win rate, +127 ELO. Improved over the last three months: ELO +433. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 84.0, Headshots at 54%. Last 30 days: 118 matches, win rate 55%, net ELO +190.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.