-enssari-

Kosovo
266 matches tracked 84 matches in 30 days
Last updated:

How does -enssari- play?

Rating 0.96 K/R 0.71 ADR 81.0 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 266 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−1 pp · Ø 49% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 32%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 9%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 0.94−0.04 · Ø 0.98 better than 31%
Pistol kills per match 2.9
Zeus kills1 in 266 matches
Knife kills 19 in 266 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 52%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 28x 4K, 4 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 54%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 75%+2 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +107
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 81.1, Headshots at 37%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Right on the average (0.71).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −219 ELO
45 matches · 36% win rate
In match 4 of the day −121 ELO
32 matches · 41% win rate
Between 18:00 and 24:00 −82 ELO, win rate 40%
On Tuesdays −117 ELO, win rate 42%

-enssari- loses the most ELO on Dust 2: −219 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.80 · Ancient
  3. Most kills in a match: 78 · Anubis

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
45% better than 32%
0.73 better than 54%
80.8 better than 58%
0.98 better than 43%
52% of 343 duels better than 60%
38% of 34 situations right on the average
Ancient57
56% better than 70%
0.68 better than 29%
80.1 better than 54%
0.90 better than 20%
48% of 328 duels better than 39%
32% of 28 situations better than 35%
Anubis54
54% better than 66%
0.78 better than 80%
88.7 better than 91%
1.06 better than 77%
46% of 354 duels better than 29%
27% of 44 situations better than 29%
Dust 245
36% better than 8%
0.64 better than 13%
75.0 better than 26%
0.88 better than 12%
41% of 222 duels better than 8%
31% of 13 situations better than 32%
Inferno25
52% better than 52%
0.70 better than 47%
79.4 better than 55%
0.97 better than 43%
46% of 162 duels better than 26%
0% of 9 situations better than 2%
Cache8
88% -
0.77 -
86.8 -
1.07-
45% of 33 duels -
20% of 5 situations -
Nuke8
38% -
0.64 -
68.7 -
0.87-
44% of 41 duels -
60% of 5 situations -
Vertigo4
25% -
0.73 -
79.6 -
0.94-
65% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -enssari- plays

Across 266 matches -enssari- averages K/R 0.71, ADR 81.0 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 79% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 9% of level 7 players. Averages 16.4 kills per match with 37% headshots. The strongest map is Ancient with a 56% win rate in 57 matches. In 76 of 266 matches the rating was 1.10 or higher (29%), in 117 it was below 0.90. In 224 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 0.99. -enssari- loses the most ELO on Dust 2 (−219 ELO, win rate 36%). Things go best on Anubis (+70 ELO, win rate 54%). Improved over the last three months: ELO +107. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 81.1, Headshots at 37%. Last 30 days: 84 matches, win rate 48%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.