-elemeNts
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (50%).
Clutch
Average2.7 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.00).
Impact
AverageExactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.65). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.11. Last 3 months: 1.09 (at the start 0.93). Clearly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 79.0. Last 3 months: 77.7 (at the start 70.5). Just below the average (79.4).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 45% (at the start 48%). Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months unchanged at 48%. Just below the average (49%).
Best month: September 2026 with 1,867. Last 3 months: 1,867 (at the start 1,582).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 163 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-elemeNts loses the most ELO in match 1 of the day: ±0 ELO, 29% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Inferno
- Highest rating in a match: 1.95 · Dust 2
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 163 matchesCompared with players on the same level who have at least 15 matches on the map.
How -elemeNts plays
Across 163 matches -elemeNts averages K/R 0.74, ADR 76.7 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 9 players. Averages 16.4 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 74 of 163 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 142 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. -elemeNts loses the most ELO in match 1 of the day (±0 ELO, win rate 29%). Things go best on Dust 2 (+27 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, +25 ELO. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +7.2, ELO +285. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 48%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.