-egor666
Name history of -egor666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -egor666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.03).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00. Last 3 months: 0.96 (at the start 0.90). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 78.8. Last 3 months: 77.5 (at the start 73.7). Slightly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 48%. Last 3 months: 44% (at the start 46%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 50%. Last 3 months: 49% (at the start 41%). Just below the average (50%).
Best month: August 2026 with 2,092.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 181 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-egor666 loses the most ELO in match 1 of the day: +30 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 1.92 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 181 matchesCompared with players on the same level who have at least 15 matches on the map.
How -egor666 plays
Across 181 matches -egor666 averages K/R 0.69, ADR 76.5 and a rating of 0.95. Most room to improve: Rating at 0.95, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Mirage with a 58% win rate in 45 matches. In 52 of 181 matches the rating was 1.10 or higher (29%), in 76 it was below 0.90. In 131 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. -egor666 loses the most ELO in match 1 of the day (+30 ELO, win rate 36%). Things go best on Mirage (+91 ELO, win rate 58%). Match no. 4 of the day goes best: 75% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +8 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 77.5. Last 30 days: 65 matches, win rate 49%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.