-eekkO
How does -eekkO play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Average29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.99 K/D and so just below the average (1.03).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average0.59 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months unchanged at 0.72. Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06. Last 3 months: 1.00 (at the start 0.96). Slightly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 85.2. Last 3 months: 79.8 (at the start 78.7). Just below the average (80.8).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months: 48% (at the start 51%). Just below the average (49%).
Matches won (win rate)
Best month: October 2026 with 68%. Last 3 months: 52% (at the start 42%). Slightly above the average (50%).
Best month: October 2026 with 2,045. Last 3 months: 2,045 (at the start 1,606).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 185 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-eekkO loses the most ELO on Nuke: −23 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Highest rating in a match: 2.15 · Vertigo
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 185 matchesCompared with players on the same level who have at least 15 matches on the map.
How -eekkO plays
Across 185 matches -eekkO averages K/R 0.72 and ADR 79.6; the rating across the 143 rated matches is 1.00. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 47 of 143 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 142 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. -eekkO loses the most ELO on Nuke (−23 ELO, win rate 45%). Things go best on Ancient (+57 ELO, win rate 53%). From match no. 5 of the day on, things go best: 60% win rate, −43 ELO. Improved over the last three months: Win rate +10 pp, ELO +439. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 79.8. Last 30 days: 25 matches, win rate 68%, net ELO +3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.