-edzz
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average17% of 1v1s won and so well below the average (39%).
Weapons and aim
Strength63% headshots and so well above the average (50%).
Impact
StrengthExactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.99. Last 3 months: 0.79 (at the start 0.89). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.40. Last 3 months: 1.12 (at the start 1.24). Clearly above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 99.4. Last 3 months: 83.1 (at the start 92.5). Just above the average (80.8).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 63% (at the start 64%). Well above the average (50%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 46% (at the start 61%). Clearly below the average (50%).
Best month: October 2026 with 2,446. Last 3 months: 2,446 (at the start 2,310).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 13%.
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-edzz loses the most ELO on Dust 2: −24 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.19 · Mirage
- Most kills in a match: 32 · Dust 2
- Longest win streak: 8 wins in a row · Inferno
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How -edzz plays
Across 80 matches -edzz averages K/R 0.84, ADR 87.9 and a rating of 1.18. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 63% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 47 of 80 matches the rating was 1.10 or higher (59%), in 22 it was below 0.90. In 39 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 1.40. -edzz loses the most ELO on Dust 2 (−24 ELO, win rate 52%). Improved over the last three months: ELO +136. Got weaker: K/R −0.10, Rating −0.12, ADR −9.4, Win rate −15 pp. Unchanged in recent months: Headshots at 63%. Last 30 days: 28 matches, win rate 46%, net ELO −7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.