-edzz

Kosovo
On FACEIT since 2019 80 matches tracked 28 matches in 30 days
ELO
2,392
30-day peak: 2,446
Rank EU
#75,240
Kosovo #735 in Kosovo
Last updated:

How does -edzz play?

Rating 1.18 K/R 0.84 ADR 87.9 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 80 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

17% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 17%−22 pp · Ø 39% better than 1%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 3.9
Knife kills 3 in 80 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 12x 4K, 2 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +136
= Stayed the same
Headshots at 63%
▼ Got worse
K/R −0.10, Rating −0.12, ADR −9.4, Win rate −15 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.99. Last 3 months: 0.79 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
23 matches · 52% win rate
On Mirage −7 ELO
25 matches · 64% win rate

-edzz loses the most ELO on Dust 2: −24 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 89%
0.84 better than 86%
88.7 better than 83%
1.15 better than 82%
54% of 113 duels better than 66%
30% of 10 situations better than 26%
Dust 223
52% right on the average
0.83 better than 84%
87.3 better than 78%
1.22 better than 92%
52% of 90 duels right on the average
40% of 15 situations better than 59%
Ancient10
60% -
0.93 -
96.8 -
1.26-
61% of 41 duels -
45% of 11 situations -
Inferno10
50% -
0.84 -
85.0 -
1.21-
56% of 39 duels -
71% of 7 situations -
Anubis7
29% -
0.79 -
75.6 -
1.03-
45% of 29 duels -
25% of 4 situations -
Cache3
33% -
0.97 -
104.1 -
1.31-
59% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -edzz plays

Across 80 matches -edzz averages K/R 0.84, ADR 87.9 and a rating of 1.18. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 63% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 47 of 80 matches the rating was 1.10 or higher (59%), in 22 it was below 0.90. In 39 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 1.40. -edzz loses the most ELO on Dust 2 (−24 ELO, win rate 52%). Improved over the last three months: ELO +136. Got weaker: K/R −0.10, Rating −0.12, ADR −9.4, Win rate −15 pp. Unchanged in recent months: Headshots at 63%. Last 30 days: 28 matches, win rate 46%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.