-edmo

Japan
On FACEIT since 2022 311 matches tracked 69 matches in 30 days
Last updated:

How does -edmo play?

Rating 1.20 (from 292 matches) K/R 0.87 ADR 93.8 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 292 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 3.6
Knife kills 9 in 311 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 61x 4K, 5 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.4, ELO +275
= Stayed the same
K/R at 0.87, Rating at 1.20, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.87 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
113 matches · 43% win rate
On Anubis −30 ELO
36 matches · 42% win rate
On Tuesdays ±0 ELO, win rate 41%

-edmo loses the most ELO on Mirage: −52 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.09 · Inferno
  2. Most kills in a match: 47 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
43% better than 14%
0.87 better than 91%
94.9 better than 94%
1.20 better than 89%
58% of 566 duels better than 83%
28% of 58 situations better than 17%
Ancient62
55% better than 55%
0.91 better than 96%
99.3 better than 98%
1.28 better than 96%
62% of 331 duels better than 93%
31% of 35 situations better than 31%
Dust 247
53% right on the average
0.83 better than 82%
89.5 better than 83%
1.11 better than 69%
50% of 170 duels better than 39%
52% of 21 situations better than 86%
Anubis36
42% better than 18%
0.84 better than 87%
90.7 better than 89%
1.15 better than 81%
55% of 153 duels better than 66%
21% of 19 situations better than 12%
Nuke36
50% better than 36%
0.90 better than 91%
90.8 better than 84%
1.22 better than 86%
59% of 175 duels better than 81%
44% of 27 situations better than 62%
Inferno9
56% -
1.04 -
104.9 -
1.57-
56% of 36 duels -
60% of 5 situations -
Cache6
50% -
0.67 -
74.8 -
0.91-
52% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -edmo plays

Across 311 matches -edmo averages K/R 0.87 and ADR 93.8; the rating across the 292 rated matches is 1.20. Biggest strength: Damage per round (ADR) at 93.8, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 56% headshots. The strongest map is Ancient with a 55% win rate in 62 matches. In 168 of 292 matches the rating was 1.10 or higher (58%), in 73 it was below 0.90. In 240 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: September 2026 at 1.27. -edmo loses the most ELO on Mirage (−52 ELO, win rate 43%). Things go best in match 2 of the day (+103 ELO, win rate 54%). Match no. 4 of the day goes best: 56% win rate, −90 ELO. Improved over the last three months: ADR +4.4, ELO +275. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.20, Win rate at 48%. Last 30 days: 69 matches, win rate 43%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.