-edmo
Name history of -edmo
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -edmo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (52%).
Clutch
Average30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Strength1.20 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 2 kills in 16.8% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.43 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.92. Last 3 months: 0.87 (at the start 0.86). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.27. Last 3 months: 1.20 (at the start 1.21). Well above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 99.7. Last 3 months: 94.7 (at the start 90.3). Well above the average (81.1).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 55% (at the start 58%). Clearly above the average (51%).
Matches won (win rate)
Best month: May 2026 with 58%. Last 3 months: 48% (at the start 50%). Slightly below the average (50%).
Best month: October 2026 with 2,927. Last 3 months: 2,561 (at the start 2,286).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 311 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-edmo loses the most ELO on Mirage: −52 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 3.09 · Inferno
- Most kills in a match: 47 · Ancient
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 311 matchesCompared with players on the same level who have at least 15 matches on the map.
How -edmo plays
Across 311 matches -edmo averages K/R 0.87 and ADR 93.8; the rating across the 292 rated matches is 1.20. Biggest strength: Damage per round (ADR) at 93.8, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 56% headshots. The strongest map is Ancient with a 55% win rate in 62 matches. In 168 of 292 matches the rating was 1.10 or higher (58%), in 73 it was below 0.90. In 240 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: September 2026 at 1.27. -edmo loses the most ELO on Mirage (−52 ELO, win rate 43%). Things go best in match 2 of the day (+103 ELO, win rate 54%). Match no. 4 of the day goes best: 56% win rate, −90 ELO. Improved over the last three months: ADR +4.4, ELO +275. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.20, Win rate at 48%. Last 30 days: 69 matches, win rate 43%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.