-edixenn-_-

Czech Republic
On FACEIT since 2017 215 matches tracked 68 matches in 30 days
ELO ▲ 239
3,239
30-day peak: 3,239
Rank EU ▲ 2,890 places
#3,192
Czech Republic #37 in Czech Republic
30 days · prev. #6,082 · best #3,098
Last updated:

How does -edixenn-_- play?

Rating 1.04 (from 170 matches) K/R 0.74 ADR 80.0 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 43%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.060.00 · Ø 1.06 right on the average
Pistol kills per match 2.8
Knife kills 5 in 215 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 68%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 14%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 17x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 56%
Enemies flashed per round 0.60+0.28 · Ø 0.32 better than 97%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
ADR at 79.5
▼ Got worse
K/R −0.04, Rating −0.17, Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
39 matches · 49% win rate
In match 4 of the day −60 ELO
23 matches · 48% win rate
In match 1 of the day +69 ELO
75 matches · 48% win rate

-edixenn-_- loses the most ELO on Dust 2: −90 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 64%
0.73 better than 35%
80.5 better than 41%
1.05 better than 44%
54% of 223 duels better than 58%
36% of 36 situations better than 41%
Ancient49
57% better than 55%
0.76 right on the average
83.1 better than 54%
1.06 right on the average
52% of 189 duels better than 47%
37% of 19 situations better than 46%
Dust 239
49% better than 28%
0.67 better than 13%
74.4 better than 14%
0.96 better than 15%
47% of 105 duels better than 21%
39% of 18 situations better than 49%
Anubis32
66% better than 83%
0.78 better than 63%
81.0 better than 47%
1.15 better than 77%
59% of 76 duels better than 83%
45% of 11 situations better than 69%
Nuke15
27% better than 1%
0.75 better than 39%
80.9 better than 40%
0.84-
36% of 33 duels better than 1%
33% of 3 situations better than 33%
Cache6
50% -
0.76 -
77.5 -
1.11-
55% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -edixenn-_- plays

Across 215 matches -edixenn-_- averages K/R 0.74 and ADR 80.0; the rating across the 170 rated matches is 1.04. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 59% headshots. The strongest map is Anubis with a 66% win rate in 32 matches. In 76 of 170 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 132 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.20. -edixenn-_- loses the most ELO on Dust 2 (−90 ELO, win rate 49%). Things go best on Mirage (+121 ELO, win rate 58%). Match no. 2 of the day goes best: 67% win rate, +91 ELO. Improved over the last three months: Win rate +13 pp. Got weaker: K/R −0.04, Rating −0.17, Headshots −3 pp. Unchanged in recent months: ADR at 79.5. Last 30 days: 68 matches, win rate 68%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.