-ed1-

Latvia
On FACEIT since 2019 223 matches tracked 32 matches in 30 days
Last updated:

How does -ed1- play?

Rating 1.00 K/R 0.72 ADR 78.9 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 223 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.6
Knife kills 7 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 9%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 31x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +63
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 79.2, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −76 ELO
46 matches · 43% win rate
On Anubis −48 ELO
35 matches · 40% win rate
On Wednesdays −98 ELO, win rate 43%

-ed1- loses the most ELO in match 1 of the day: −76 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.47 · Nuke

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 47%
0.71 better than 32%
80.1 better than 43%
0.97 better than 25%
47% of 288 duels better than 23%
36% of 33 situations better than 41%
Dust 245
44% better than 21%
0.73 better than 41%
81.3 right on the average
1.01 better than 36%
52% of 197 duels right on the average
48% of 31 situations better than 77%
Anubis35
40% better than 14%
0.68 better than 17%
73.8 better than 13%
0.96 better than 21%
46% of 148 duels better than 18%
50% of 14 situations better than 77%
Ancient23
70% better than 95%
0.69 better than 20%
77.1 better than 22%
0.99 better than 31%
42% of 95 duels better than 7%
36% of 11 situations better than 45%
Nuke23
61% better than 70%
0.80 better than 65%
82.8 better than 52%
1.14 better than 70%
53% of 126 duels right on the average
60% of 15 situations better than 88%
Cache16
31% -
0.69 -
74.5 -
0.93-
42% of 78 duels -
57% of 7 situations -
Inferno12
33% -
0.74 -
82.6 -
1.06-
50% of 62 duels -
33% of 6 situations -
Vertigo3
67% -
0.54 -
62.2 -
0.80-
28% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ed1- plays

Across 223 matches -ed1- averages K/R 0.72, ADR 78.9 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 78 of 223 matches the rating was 1.10 or higher (35%), in 97 it was below 0.90. In 167 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. -ed1- loses the most ELO in match 1 of the day (−76 ELO, win rate 43%). Things go best in match 2 of the day (+27 ELO, win rate 55%). Match no. 3 of the day goes best: 71% win rate. Improved over the last three months: Headshots +2 pp, ELO +63. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 79.2, Win rate at 49%. Last 30 days: 32 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.