-ebaka20AVG

Russia
On FACEIT since 2025 175 matches tracked 70 matches in 30 days
ELO ▲ 241
2,061
30-day peak: 2,286
Rank EU
#202,893
Russia #57,476 in Russia
Last updated:
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How does -ebaka20AVG play?

Rating 1.02 K/R 0.72 ADR 78.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.5
Knife kills 1 in 175 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 17x 4K, 6 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.15, Rating +0.18, ADR +14.4, Headshots +4 pp, ELO +294
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.60). Just above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
40 matches · 40% win rate
On Anubis −45 ELO
27 matches · 48% win rate
Between 6:00 and 12:00 −76 ELO, win rate 38%
On Tuesdays −24 ELO, win rate 38%

-ebaka20AVG loses the most ELO in match 2 of the day: −47 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
44% better than 24%
0.66 better than 15%
75.1 better than 22%
0.93 better than 19%
50% of 187 duels better than 43%
37% of 38 situations better than 47%
Ancient49
57% better than 66%
0.73 better than 41%
81.0 better than 48%
1.03 right on the average
48% of 147 duels better than 32%
31% of 32 situations better than 34%
Anubis27
48% better than 40%
0.79 better than 77%
80.5 right on the average
1.11 better than 77%
61% of 61 duels better than 93%
39% of 28 situations better than 51%
Dust 217
47% better than 33%
0.71 better than 36%
77.3 better than 30%
1.03 right on the average
68% of 60 duels better than 98%
46% of 13 situations better than 74%
Nuke14
43% -
0.74 -
81.1 -
1.07-
29% of 31 duels -
33% of 12 situations -
Inferno6
83% -
0.76 -
77.5 -
1.14-
52% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ebaka20AVG plays

Across 175 matches -ebaka20AVG averages K/R 0.72, ADR 78.5 and a rating of 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Ancient with a 57% win rate in 49 matches. In 66 of 175 matches the rating was 1.10 or higher (38%), in 66 it was below 0.90. In 134 matches with detailed stats: 17 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. -ebaka20AVG loses the most ELO in match 2 of the day (−47 ELO, win rate 40%). Things go best from match 5 of the day (+27 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +27 ELO. Improved over the last three months: K/R +0.15, Rating +0.18, ADR +14.4, Headshots +4 pp, ELO +294. Unchanged in recent months: Win rate at 51%. Last 30 days: 70 matches, win rate 54%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.