-eQnox

Russia
On FACEIT since 2020 394 matches tracked 169 matches in 30 days
ELO ▲ 286
3,308
30-day peak: 3,308
Rank EU ▼ 8 places
#2,273
Russia #651 in Russia
30 days · prev. #2,265 · best #1,370
Last updated:

How does -eQnox play?

Rating 1.26 K/R 0.92 ADR 97.9 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 394 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.07).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.24+0.17 · Ø 1.07 better than 88%
Pistol kills per match 4.4
Knife kills 3 in 394 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 17.0%+3.4 pp · Ø 13.6% better than 97%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 115x 4K, 8 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 43%
Deaths per round 75%+5 pp · Ø 70% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +110
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.0, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months: 0.92 (at the start 0.96). Well above the average (0.75).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −175 ELO
70 matches · 50% win rate
On Ancient −34 ELO
29 matches · 41% win rate
Between 12:00 and 18:00 −84 ELO, win rate 43%
On Saturdays −120 ELO, win rate 38%

-eQnox loses the most ELO in match 2 of the day: −175 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.18 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 61 · Dust 2

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage168
57% better than 60%
0.94 better than 97%
98.5 better than 97%
1.28 better than 95%
62% of 1,100 duels better than 93%
35% of 81 situations better than 37%
Dust 2123
59% better than 66%
0.93 better than 96%
100.0 better than 97%
1.27 better than 92%
60% of 762 duels better than 85%
38% of 45 situations better than 46%
Anubis38
53% better than 42%
0.89 better than 93%
94.5 better than 94%
1.18 better than 82%
57% of 232 duels better than 74%
29% of 17 situations better than 26%
Ancient29
41% better than 11%
0.94 better than 98%
95.5 better than 94%
1.28 better than 95%
60% of 173 duels better than 87%
26% of 19 situations better than 21%
Nuke16
63% better than 64%
0.83 better than 76%
90.7 better than 82%
1.12 better than 63%
55% of 83 duels better than 58%
29% of 7 situations better than 25%
Inferno12
42% -
0.84 -
89.7 -
1.08-
60% of 84 duels -
44% of 9 situations -
Cache8
38% -
0.96 -
103.5 -
1.27-
56% of 50 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -eQnox plays

Across 394 matches -eQnox averages K/R 0.92, ADR 97.9 and a rating of 1.26. Biggest strength: Damage per round (ADR) at 97.9, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 20.5 kills per match with 52% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 256 of 394 matches the rating was 1.10 or higher (65%), in 79 it was below 0.90. In 334 matches with detailed stats: 115 4Ks and 8 aces. Best month by rating: October 2026 at 1.32. -eQnox loses the most ELO in match 2 of the day (−175 ELO, win rate 50%). Things go best on Dust 2 (+158 ELO, win rate 59%). Improved over the last three months: ELO +110. Got weaker: K/R −0.04, Rating −0.06, ADR −5.0, Win rate −3 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 169 matches, win rate 57%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.