-eLe
How does -eLe play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so right on the average (50%).
Clutch
Average34% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average53% headshots and so clearly above the average (49%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 1.00 (at the start 0.91). Just below the average (1.01).
Damage per round (ADR)
Best month: May 2026 with 81.8. Last 3 months: 79.9 (at the start 77.6). Just above the average (79.6).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 54% (at the start 43%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 48% (at the start 40%). Just below the average (49%).
Best month: October 2026 with 2,039.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-eLe loses the most ELO on Mirage: −36 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Nuke
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.11 · Anubis
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How -eLe plays
Across 175 matches -eLe averages K/R 0.73 and ADR 79.6; the rating across the 154 rated matches is 1.00. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 40 matches. In 54 of 154 matches the rating was 1.10 or higher (35%), in 62 it was below 0.90. In 150 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. -eLe loses the most ELO on Mirage (−36 ELO, win rate 37%). Things go best on Dust 2 (+58 ELO, win rate 41%). Improved over the last three months: Rating +0.09, Headshots +11 pp, Win rate +8 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.9. Last 30 days: 81 matches, win rate 44%, net ELO −75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.