-eLe

Japan
175 matches tracked 81 matches in 30 days
Last updated:

How does -eLe play?

Rating 1.00 (from 154 matches) K/R 0.73 ADR 79.6 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.6
Knife kills 10 in 175 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 23x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.09, Headshots +11 pp, Win rate +8 pp
= Stayed the same
K/R at 0.73, ADR at 79.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −36 ELO
41 matches · 37% win rate
Between 18:00 and 24:00 +28 ELO, win rate 33%
On Mondays +56 ELO, win rate 39%

-eLe loses the most ELO on Mirage: −36 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.11 · Anubis

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
41% better than 21%
0.70 better than 38%
76.5 better than 32%
0.95 better than 29%
51% of 155 duels better than 53%
33% of 21 situations better than 39%
Mirage41
37% better than 10%
0.72 better than 46%
78.7 better than 45%
0.94 better than 27%
44% of 163 duels better than 17%
31% of 26 situations better than 29%
Ancient40
63% better than 86%
0.77 better than 69%
85.6 better than 78%
1.06 better than 69%
53% of 163 duels better than 62%
29% of 21 situations better than 26%
Anubis28
61% better than 80%
0.81 better than 82%
84.7 better than 71%
1.17 better than 88%
55% of 106 duels better than 71%
41% of 22 situations better than 60%
Nuke11
36% -
0.66 -
68.9 -
0.93-
47% of 47 duels -
33% of 6 situations -
Inferno7
14% -
0.57 -
65.8 -
0.68-
46% of 35 duels -
50% of 2 situations -
Cache4
25% -
0.74 -
87.2 -
0.88-
47% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -eLe plays

Across 175 matches -eLe averages K/R 0.73 and ADR 79.6; the rating across the 154 rated matches is 1.00. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 40 matches. In 54 of 154 matches the rating was 1.10 or higher (35%), in 62 it was below 0.90. In 150 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. -eLe loses the most ELO on Mirage (−36 ELO, win rate 37%). Things go best on Dust 2 (+58 ELO, win rate 41%). Improved over the last three months: Rating +0.09, Headshots +11 pp, Win rate +8 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.9. Last 30 days: 81 matches, win rate 44%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.