-drops-

Poland
On FACEIT since 2015 119 matches tracked 34 matches in 30 days
ELO ▲ 128
2,296
30-day peak: 2,326
Rank EU
#101,285
Poland #5,508 in Poland
Last updated:

How does -drops- play?

Rating 0.94 K/R 0.68 ADR 77.5 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 119 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 2.4
Knife kills 1 in 119 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 0 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -drops- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
43 matches · 49% win rate
On Fridays +30 ELO, win rate 47%

-drops- loses the most ELO in match 1 of the day: −30 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Ancient
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
40% better than 11%
0.65 better than 12%
75.6 better than 22%
0.90 better than 11%
50% of 171 duels better than 42%
50% of 14 situations better than 82%
Dust 221
76% better than 98%
0.70 better than 30%
78.1 better than 35%
0.94 better than 17%
43% of 114 duels better than 12%
14% of 7 situations better than 5%
Inferno19
47% better than 29%
0.67 better than 16%
78.1 better than 27%
0.90 better than 6%
45% of 101 duels better than 12%
43% of 7 situations better than 62%
Ancient17
59% better than 74%
0.75 right on the average
82.7 better than 55%
1.06 better than 60%
48% of 88 duels better than 29%
45% of 11 situations better than 69%
Anubis15
73% better than 96%
0.77 better than 61%
85.3 better than 70%
1.10 better than 69%
50% of 96 duels better than 41%
67% of 3 situations better than 95%
Cache10
50% -
0.55 -
66.4 -
0.76-
31% of 55 duels -
33% of 3 situations -
Nuke5
40% -
0.61 -
65.1 -
0.79-
39% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -drops- plays

Across 119 matches -drops- averages K/R 0.68, ADR 77.5 and a rating of 0.94. Biggest strength: Utility damage per round at 6.0, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Dust 2 with a 76% win rate in 21 matches. In 35 of 119 matches the rating was 1.10 or higher (29%), in 59 it was below 0.90. In 108 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. -drops- loses the most ELO in match 1 of the day (−30 ELO, win rate 49%). Things go best on Dust 2 (+91 ELO, win rate 76%). Match no. 3 of the day goes best: 67% win rate, +4 ELO. Last 30 days: 34 matches, win rate 59%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.