-drops-
Name history of -drops-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.03).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average6.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageKills per round (K/R)
Best month: September 2026 with 0.72.
Rating, 1.00 is an average match
Best month: July 2026 with 1.03.
Damage per round (ADR)
Best month: September 2026 with 80.4.
Share of headshot kills
Best month: August 2026 with 57%.
Matches won (win rate)
Best month: July 2026 with 63%.
Best month: October 2026 with 2,326.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-drops- loses the most ELO in match 1 of the day: −30 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Ancient
- Most kills in a match: 33 · Anubis
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How -drops- plays
Across 119 matches -drops- averages K/R 0.68, ADR 77.5 and a rating of 0.94. Biggest strength: Utility damage per round at 6.0, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Dust 2 with a 76% win rate in 21 matches. In 35 of 119 matches the rating was 1.10 or higher (29%), in 59 it was below 0.90. In 108 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. -drops- loses the most ELO in match 1 of the day (−30 ELO, win rate 49%). Things go best on Dust 2 (+91 ELO, win rate 76%). Match no. 3 of the day goes best: 67% win rate, +4 ELO. Last 30 days: 34 matches, win rate 59%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.