-dr1verZ

Hong Kong
On FACEIT since 2020 95 matches tracked 36 matches in 30 days
Last updated:

How does -dr1verZ play?

Rating 0.96 (from 69 matches) K/R 0.69 ADR 71.5 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 9

Compared with 1,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 53%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 32%
4Ks and aces 11x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, ADR at 71.5
▼ Got worse
Win rate −6 pp, ELO −149

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.67
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
36 matches · 50% win rate
In match 1 of the day −32 ELO
32 matches · 44% win rate
Between 18:00 and 24:00 −131 ELO, win rate 35%
On Wednesdays −47 ELO, win rate 39%

-dr1verZ loses the most ELO on Dust 2: −36 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% right on the average
0.67 better than 21%
71.5 better than 10%
0.92 better than 18%
55% of 89 duels better than 75%
42% of 12 situations better than 64%
Mirage31
52% better than 55%
0.70 better than 35%
70.0 better than 6%
0.97 better than 35%
43% of 80 duels better than 12%
29% of 14 situations better than 26%
Ancient10
40% -
0.69 -
70.9 -
0.96-
50% of 38 duels -
33% of 3 situations -
Anubis5
60% -
0.84 -
85.3 -
1.21-
50% of 14 duels -
29% of 7 situations -
Cache5
60% -
0.76 -
74.7 -
1.09-
83% of 23 duels -
33% of 3 situations -
Inferno5
40% -
0.64 -
69.8 -
0.90-
48% of 29 duels -
33% of 3 situations -
Nuke3
33% -
0.56 -
65.2 -
0.81-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -dr1verZ plays

Across 95 matches -dr1verZ averages K/R 0.69 and ADR 71.5; the rating across the 69 rated matches is 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 9 players. Most room to improve: Damage per round (ADR) at 71.5, better than only 6% of level 9 players. Averages 15.0 kills per match with 49% headshots. The strongest map is Mirage with a 52% win rate in 31 matches. In 22 of 69 matches the rating was 1.10 or higher (32%), in 34 it was below 0.90. In 69 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. -dr1verZ loses the most ELO on Dust 2 (−36 ELO, win rate 50%). Things go best on Mirage (+83 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −149. Unchanged in recent months: K/R at 0.68, ADR at 71.5. Last 30 days: 36 matches, win rate 56%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.