-dps-666
How does -dps-666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.03).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: June 2026 with 0.90. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.15.
Damage per round (ADR)
Best month: June 2026 with 98.3. Last 3 months: 84.2 (at the start 79.9). Slightly above the average (80.7).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 50% (at the start 49%). Right on the average (50%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months: 59% (at the start 44%). Well above the average (50%).
Best month: January 2026 with 2,362. Last 3 months: 2,319 (at the start 2,330).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 150 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-dps-666 loses the most ELO on Mirage: −54 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Ancient
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 52 · Dust 2
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How -dps-666 plays
Across 150 matches -dps-666 averages K/R 0.77 and ADR 86.1; the rating across the 113 rated matches is 1.07. Biggest strength: Damage per round (ADR) at 86.1, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 61% win rate in 51 matches. In 51 of 113 matches the rating was 1.10 or higher (45%), in 37 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. -dps-666 loses the most ELO on Mirage (−54 ELO, win rate 54%). Things go best on Ancient (+126 ELO, win rate 38%). From match no. 5 of the day on, things go best: 63% win rate, −38 ELO. Improved over the last three months: ADR +4.3, Win rate +15 pp. Unchanged in recent months: K/R at 0.75, Headshots at 50%, ELO at 2,319. Last 30 days: 18 matches, win rate 44%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.