-dom1n0

Japan
On FACEIT since 2025 173 matches tracked 75 matches in 30 days
Last updated:

How does -dom1n0 play?

Rating 1.23 K/R 0.88 ADR 91.0 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 173 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.26+0.23 · Ø 1.03 better than 94%
Pistol kills per match 3.1
Knife kills 8 in 173 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 93%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 38x 4K, 6 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -dom1n0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 167 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.87
JulAugSepOct

Best month: July 2026 with 0.99.

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
49 matches · 45% win rate
On Ancient −27 ELO
41 matches · 59% win rate
Between 0:00 and 6:00 −2 ELO, win rate 34%
On Mondays −47 ELO, win rate 39%

-dom1n0 loses the most ELO in match 1 of the day: −72 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 3.14 · Inferno
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
54% better than 58%
0.89 better than 94%
93.3 better than 92%
1.25 better than 94%
50% of 179 duels better than 42%
25% of 36 situations better than 17%
Ancient41
59% better than 74%
0.90 better than 92%
90.8 better than 86%
1.26 better than 93%
65% of 134 duels better than 96%
40% of 42 situations better than 55%
Inferno25
40% better than 11%
0.87 better than 88%
90.2 better than 83%
1.22 better than 87%
59% of 63 duels better than 77%
36% of 14 situations better than 46%
Anubis15
40% better than 13%
0.84 better than 85%
84.3 better than 65%
1.13 better than 75%
47% of 47 duels better than 27%
30% of 10 situations better than 30%
Nuke15
60% better than 65%
0.91 better than 92%
96.9 better than 93%
1.21 better than 84%
60% of 58 duels better than 86%
17% of 6 situations better than 5%
Dust 212
33% -
0.81 -
83.9 -
1.10-
45% of 31 duels -
14% of 7 situations -
Cache6
33% -
0.89 -
89.4 -
1.29-
75% of 12 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -dom1n0 plays

Across 173 matches -dom1n0 averages K/R 0.88, ADR 91.0 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 19.5 kills per match with 49% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 100 of 173 matches the rating was 1.10 or higher (58%), in 38 it was below 0.90. In 160 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: July 2026 at 1.49. -dom1n0 loses the most ELO in match 1 of the day (−72 ELO, win rate 45%). Things go best from match 5 of the day (+116 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +48 ELO. Last 30 days: 75 matches, win rate 55%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.