-dom1k

Kazakhstan
On FACEIT since 2024 74 matches tracked 27 matches in 30 days
Last updated:

How does -dom1k play?

Rating 1.07 K/R 0.75 ADR 79.9 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 74 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 7x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.11, Rating −0.14, ADR −5.8

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.82). Slightly below the average (0.74).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 32 · Anubis
  3. Highest rating in a match: 3.81 · Ancient

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 64%
0.74 better than 46%
78.4 better than 35%
1.03 better than 45%
43% of 142 duels better than 9%
35% of 17 situations better than 37%
Dust 217
53% right on the average
0.80 better than 74%
84.7 better than 66%
1.13 better than 75%
56% of 78 duels better than 72%
33% of 15 situations better than 36%
Ancient11
64% -
0.84 -
86.5 -
1.27-
63% of 51 duels -
43% of 7 situations -
Inferno7
29% -
0.56 -
62.4 -
0.80-
46% of 28 duels -
100% of 1 situations -
Anubis6
50% -
0.73 -
79.5 -
0.97-
54% of 28 duels -
0% of 4 situations -
Nuke4
50% -
0.85 -
81.6 -
1.29-
36% of 14 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -dom1k plays

Across 74 matches -dom1k averages K/R 0.75, ADR 79.9 and a rating of 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 26 of 74 matches the rating was 1.10 or higher (35%), in 27 it was below 0.90. In 47 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.14, ADR −5.8. Unchanged in recent months: Win rate at 53%. Last 30 days: 27 matches, win rate 59%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.