-djs

Western Sahara
On FACEIT since 2026 62 matches tracked
Last updated:

How does -djs play?

Rating 1.05 K/R 0.73 ADR 82.1 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 8% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.0
Knife kills 2 in 62 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 7x 4K, 1 ace in 62 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.30).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 8.7+4.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.75+0.45 · Ø 0.30 better than 99%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
63% better than 86%
0.74 right on the average
82.6 better than 57%
1.06 better than 58%
44% of 48 duels better than 13%
50% of 12 situations better than 82%
Dust 215
47% better than 32%
0.74 right on the average
80.5 better than 47%
1.05 better than 54%
55% of 77 duels better than 67%
56% of 9 situations better than 91%
Anubis9
56% -
0.65 -
76.6 -
0.94-
45% of 22 duels -
50% of 2 situations -
Inferno9
67% -
0.77 -
87.3 -
1.17-
46% of 24 duels -
100% of 6 situations -
Ancient7
86% -
0.76 -
82.4 -
1.08-
56% of 25 duels -
80% of 5 situations -
Cache3
67% -
0.72 -
91.8 -
1.12-
56% of 9 duels -
20% of 5 situations -
Nuke3
0% -
0.67 -
80.9 -
0.88-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -djs plays

Across 62 matches -djs averages K/R 0.73, ADR 82.1 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 45% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 24 of 62 matches the rating was 1.10 or higher (39%), in 19 it was below 0.90. In 62 matches with detailed stats: 7 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.