-diz
Name history of -diz
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average60% headshots and so well above the average (49%).
Impact
Average2.4 MVPs per match and so clearly above the average (2.2).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months unchanged at 0.74. Just above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.06 (at the start 1.05). Clearly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 82.4. Last 3 months: 79.7 (at the start 78.7). Just above the average (79.6).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months unchanged at 60%. Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 50%. Last 3 months: 48% (at the start 50%). Just below the average (49%).
Best month: July 2026 with 1,870. Last 3 months: 1,767 (at the start 1,782).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 212 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-diz loses the most ELO on Inferno: −119 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.10 · Dust 2
- Most kills in a match: 37 · Dust 2
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 212 matchesCompared with players on the same level who have at least 15 matches on the map.
How -diz plays
Across 212 matches -diz averages K/R 0.74, ADR 79.5 and a rating of 1.05. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.3 kills per match with 60% headshots. The strongest map is Dust 2 with a 53% win rate in 72 matches. In 88 of 212 matches the rating was 1.10 or higher (42%), in 71 it was below 0.90. In 147 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. -diz loses the most ELO on Inferno (−119 ELO, win rate 41%). Things go best on Mirage (+10 ELO, win rate 42%). Match no. 3 of the day goes best: 57% win rate, −35 ELO. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 79.7, Headshots at 60%, Win rate at 48%, ELO at 1,767. Last 30 days: 10 matches, win rate 50%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.