-dimitr1

Russia
143 matches tracked
Last updated:

How does -dimitr1 play?

Rating 0.91 K/R 0.67 ADR 74.6 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 46%−3 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (44%).

Headshot rate 52%+8 pp · Ø 44% better than 88%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.88−0.09 · Ø 0.97 better than 21%
Pistol kills per match 2.5
Knife kills 27 in 143 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (12.9%).

2K rounds 10.6%−2.3 pp · Ø 12.9% better than 7%
3K rounds 2.8%−0.9 pp · Ø 3.7% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 15x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.5+0.7 · Ø 3.8 better than 68%
Enemies flashed per round 0.31+0.06 · Ø 0.25 better than 69%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.18, ADR −10.8, Win rate −12 pp, ELO −73

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.63 (at the start 0.74). Clearly below the average (0.71).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −56 ELO
22 matches · 45% win rate
In match 3 of the day −29 ELO
23 matches · 22% win rate
On Mondays −5 ELO, win rate 29%

-dimitr1 loses the most ELO on Ancient: −56 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.37 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 41%
0.68 better than 41%
77.3 better than 50%
0.92 better than 33%
47% of 234 duels better than 36%
41% of 29 situations better than 57%
Anubis28
50% right on the average
0.73 better than 64%
82.5 better than 75%
1.01 better than 64%
54% of 134 duels better than 75%
44% of 18 situations better than 70%
Ancient22
45% better than 31%
0.68 better than 40%
74.5 better than 32%
0.90 better than 28%
50% of 117 duels better than 58%
50% of 12 situations better than 83%
Dust 215
20% better than 1%
0.53 better than 1%
59.8 better than 1%
0.73 better than 1%
39% of 69 duels better than 7%
33% of 9 situations better than 38%
Vertigo8
25% -
0.61 -
66.4 -
0.89-
36% of 28 duels -
20% of 5 situations -
Inferno7
43% -
0.68 -
72.9 -
1.02-
52% of 27 duels -
20% of 5 situations -
Nuke7
43% -
0.52 -
61.7 -
0.70-
28% of 25 duels -
20% of 5 situations -
Cache5
20% -
0.68 -
74.9 -
0.99-
46% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -dimitr1 plays

Across 143 matches -dimitr1 averages K/R 0.67, ADR 74.6 and a rating of 0.91. Biggest strength: Headshot rate at 52%, better than 88% of level 5 players. Most room to improve: 3K rounds at 2.8%, better than only 15% of level 5 players. Averages 14.9 kills per match with 52% headshots. The strongest map is Anubis with a 50% win rate in 28 matches. In 33 of 143 matches the rating was 1.10 or higher (23%), in 74 it was below 0.90. In 98 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. -dimitr1 loses the most ELO on Ancient (−56 ELO, win rate 45%). Things go best on Mirage (+55 ELO, win rate 47%). From match no. 5 of the day on, things go best: 57% win rate, +29 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.11, Rating −0.18, ADR −10.8, Win rate −12 pp, ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.