-dimaaaaa

Russia
On FACEIT since 2016 395 matches tracked 142 matches in 30 days
ELO ▲ 318
3,125
30-day peak: 3,280
Rank EU ▼ 2,593 places
#4,631 #1,328 in RU
30 days · before #2,038 · best #2,038
Last updated:

How does -dimaaaaa play?

Rating 0.93 (from 341 matches) K/R 0.67 ADR 74.4 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 341 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 39%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (345 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 12%+1 pp better than 62%
K/D 0.94−0.10 better than 16%
Pistol kills per match 2.4
Knife kills 7 in 395 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−2.0 pp better than 7%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 44x 4K, 1 ace in 345 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.24, ADR −21.1, Headshots −4 pp, Win rate −17 pp, ELO −169

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.65 (at the start 0.89).

Patterns

From the last 395 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −303 ELO
127 matches · 43% wins
In match 3 of the day −213 ELO
56 matches · 46% wins
Between 18:00 and 24:00 −204 ELO, win rate 49%
On Sundays −155 ELO, win rate 35%

-dimaaaaa loses the most ELO on Mirage: −303 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 19 wins in a row · Nuke

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2136
68% better than 93%
0.71 better than 34%
78.4 better than 35%
0.98 better than 30%
55% of 565 duels better than 70%
37% of 60 situations better than 47%
Mirage127
43% better than 17%
0.63 better than 7%
71.8 better than 9%
0.88 better than 6%
46% of 514 duels better than 20%
40% of 62 situations better than 55%
Ancient60
50% better than 38%
0.67 better than 14%
73.5 better than 11%
0.90 better than 9%
50% of 319 duels better than 39%
48% of 31 situations better than 73%
Anubis28
61% better than 77%
0.68 better than 19%
75.1 better than 18%
0.95 better than 20%
49% of 107 duels better than 33%
40% of 15 situations better than 54%
Nuke27
56% better than 46%
0.65 better than 12%
69.2 better than 4%
0.97 better than 28%
47% of 110 duels better than 24%
46% of 13 situations better than 72%
Cache16
56% -
0.65 -
75.3 -
0.95-
54% of 63 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -dimaaaaa plays

Across 395 matches -dimaaaaa averages K/R 0.67 and ADR 74.4; the rating across the 341 rated matches is 0.93. Most room to improve: Rating at 0.93. That is better than only 11% of players on level 10. On average 14.4 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 68% win rate in 136 matches. In 106 of 341 matches the rating was 1.10 or higher (31%), in 187 it was below 0.90. In 345 matches with detailed stats: 44 4Ks and 1 aces. Best month by rating: October 2026 at 1.21. -dimaaaaa loses the most ELO on Mirage (−303 ELO, win rate 43%). Things go best on Dust 2 (+5 ELO, win rate 68%). Got weaker: K/R −0.24, ADR −21.1, Headshots −4 pp, Win rate −17 pp, ELO −169. Last 30 days: 142 matches, win rate 57%, ELO balance −129.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.