-dextr0-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.00).
Impact
Strength2.9 MVPs per match and so well above the average (2.2).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.89. Last 3 months: 0.75 (at the start 0.87). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.26. Last 3 months: 1.06 (at the start 1.23). Clearly above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 88.4. Last 3 months: 79.1 (at the start 86.4). Just below the average (79.6).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 41% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 47% (at the start 63%). Slightly below the average (49%).
Best month: August 2026 with 2,157. Last 3 months: 2,025 (at the start 2,118).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-dextr0- loses the most ELO in match 2 of the day: +25 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Cache
- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.23 · Inferno
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How -dextr0- plays
Across 119 matches -dextr0- averages K/R 0.80, ADR 82.2 and a rating of 1.13. Biggest strength: K/D at 1.15, better than 91% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 17.7 kills per match with 41% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 67 of 119 matches the rating was 1.10 or higher (56%), in 34 it was below 0.90. In 68 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.26. -dextr0- loses the most ELO in match 2 of the day (+25 ELO, win rate 47%). Things go best on Dust 2 (+25 ELO, win rate 60%). Got weaker: K/R −0.12, Rating −0.17, ADR −7.3, Win rate −16 pp, ELO −93. Unchanged in recent months: Headshots at 41%. Last 30 days: 3 matches, win rate 33%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.