-devoid-

SX
120 matches tracked 120 matches in 30 days
Last updated:

How does -devoid- play?

Rating 0.96 K/R 0.68 ADR 75.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 31%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 63%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 28%
AWP share of kills 14%+3 pp better than 71%
K/D 0.95−0.08 better than 17%
Pistol kills per match 2.5
Knife kills 1 in 120 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.6 pp better than 10%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.0−0.3 better than 14%
4Ks and aces 17x 4K, 2 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 3.5−0.6 better than 34%
Enemies flashed per round 0.21−0.09 better than 24%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 120 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −60 ELO
29 matches · 52% wins
On Anubis −31 ELO
25 matches · 32% wins

-devoid- loses the most ELO on Mirage: −60 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% level
0.76 better than 59%
80.5 better than 48%
1.07–
60% of 132 duels better than 90%
45% of 20 situations better than 69%
Anubis25
32% better than 3%
0.62 better than 4%
69.7 better than 5%
0.85–
46% of 119 duels better than 17%
29% of 14 situations better than 24%
Dust 224
54% better than 55%
0.67 better than 17%
72.8 better than 13%
0.95–
42% of 89 duels better than 8%
20% of 10 situations better than 10%
Ancient22
36% better than 8%
0.69 better than 23%
82.3 better than 54%
0.94–
52% of 88 duels level
54% of 13 situations better than 84%
Nuke13
69% –
0.70 –
72.6 –
1.01–
53% of 64 duels –
38% of 13 situations –
Inferno5
80% –
0.68 –
70.1 –
0.99–
32% of 19 duels –
60% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -devoid- plays

Across 120 matches -devoid- averages K/R 0.68, ADR 75.2 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 75.2. That is better than only 17% of players on level 10. On average 14.3 kills per match, 47% of them headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 36 of 120 matches the rating was 1.10 or higher (30%), in 56 it was below 0.90. In 120 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. -devoid- loses the most ELO on Mirage (−60 ELO, win rate 52%). Things go best on Dust 2 (+30 ELO, win rate 54%). Last 30 days: 120 matches, win rate 49%, ELO balance +59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.